Basics
In combat, on each turn after the initiative cards are flipped, flip a Savage Masterdeck Card. Flip one for each round.
Interaction Skills (Approved Actions)
Intimidation
Taunt
Persuasion
(Maneuver)
Cards and Bennies
Buy a card with a Benny
Modifiers
+1 or +2, no higher
Initiative Section
Link in suits of initiative cards and some one time benefits or challenges. Drop the turn order relationship since it is already determined.
Example: Spades – Flurry. Diamonds – None. Clubs – Fatigues. Hearts – Up.
- Up – Reroll lowest die. Take which ever is higher.
- Down (new) – Reroll highest die. Take which ever is lower.