Skills are more specific applications of an attribute. For example, the skill Dodge is a more specific use of your character’s Agility. Characters learn them through instruction or experience. Skills are areas of expertise that are not necessarily common to every living creature. Some creatures simply don’t have the capacity to learn certain skills. All…
Category: Ron’s RPG Sites
02.01 Rd6 Other Character Creation Items
Version 3.0 Traits: Advantages & Disadvantages Advantages and Disadvantages are benefits or quirks your character has developed. Some affect the character’s attributes and skills, while others serve as useful roleplaying tools for rounding out the character. Alien or Special Abilities are unusual Advantageous talents or powers the character has that are outside the norm for…
Good Night Vienna
System/Setting: CoC 6e/World War II, North Africa From The Shadows of War adventure supplement (PDF). This was a phenomenal experience. One of the best games I have ever run at MACE. Good adventure, grounded in real world experiences. I even built a model of the plane they were flying Ran it with only a few…
Call of Cthulhu 7e
Playtest at MACE At MACE 2012, I was given an opportunity by Chad Bowser to run Call of Cthulhu 7th edition. He sent me the PDF of the August (GenCon?) version of the playtest rules, which I printed out and attempted to cram into my brain in the two weekend before the convention. When I…
02.00 Character Generation
In order to play the game you’ll need to create a character. Before you get out the pencil, first think about your character. What do you want to be able to do with this character? What kind of person is he or she? What is their background and motivations? CONCEPT The Concept is the general…
Mister Corbitt
Mansions of Madness rewrite I am planning to run a Call of Cthulhu (CoC) adventure and have picked out a couple to look at. I really want to run all of the Mansions of Madness adventures, starting with first one which is called Mr. Corbitt. Oddly, it’s the same name as the antagonist in the…
New Call of Cthulhu Content
I posted notes about changes I made to the Mansion of Madness adventure, Mr. Corbitt under Published link. I was so displeased by how this adventure was written, I can not believe this actually got published. Also added the start of my modifications to Blood Moon, Advancing that adventure 17 years has been a challenge.
Fading Suns True20: A Road So Dark (Sess. 2)
The trip to Leaguehiem The second session of the adventure was a little more impromptu and I did not prepare well, so these sessions notes will be more about what I wished I had done. This part was born of simple hints in the adventure text that revealed great potential to me. Unfortunately my unpreparedness…
Blood Moon (Strange Aeons)
Setting/System: Near future USA/ CoC 6e Updated this adventure from the original but pretty much ran it as is. Ended really well. Turns out there was a new Dr. Who episode that had a similar theme.
Blood Moon (Strange Aeons)
Blood Moon I found this adventure in the Strange Aeons adventure book published back in 1995. I had never journeyed into the modern or near-future with Call of Cthulhu because I was so attached to the 1920s. I have liked Michael LaBossiere’s work before so I wanted to give this a try. Background Changes Attempting…


