At one point in time, I spontaneously bought a boxed set of the original Battletech rules. At that time, I was completely engulfed in Star Frontiers, so my first instinct was to integrate it into SF. Why? I don’t know. I am not sure what I was thinking when I did it, but I did….
Category: Gaming
SFBT 03: Battletech Combat in Star Frontiers
Hit Location BATTLEMECH HIT LOCATION TABLE (2d10) Left Side Front/Rear Right Side 2. L Torso C. Torso R. Torso 3 Left Leg Right Arm Right Leg 4 Left Arm Right Arm Right Arm 5 Left Arm Right Leg Right Arm 6 Left Leg Right Torso Right Leg 7 Left Torso C. Torso Right Torso 8…
SFBT 02: Battletech Conversions: Mechs
ARC-2R Archer Movement:210 (Top Speed) /140 (Cruise Speed) Class: Heavy Armor Location IPV Struc. Pts. Center Torso 340 1020 Left/Right Leg 250 750 Left/Right Arm 230 690 Left/Right Torsp 240 720 Head 90 270 Weapon/Equip. Ammo Loc. Ammo Loc. LRM20 240 Left Torso Left Torso LRM20 240 Right Torso Right Torso Med. Laser – Right…
1988 to 1991: College Years
System: Star Frontiers, modified Zebulon’s Guide system Setting: Star Frontiers mixed with material inspired by Other Suns, what became the first incarnation of Advanced SF. Started: 1989-1991 (estimated) When/Where: UNCC Guild Star Frontiers merged with Other Suns, ran several loosely linked adventures over several years. Many good memories and made some very close friends through my college years. Source…
1985 to 1987: Early Years
Setting/System: Heavily modified setting based on Star Frontiers, using SF rules. Started: 1985 (estimated) Back in the Day… My Star Frontiers first campaign, it involved Jedis, dragons and time travel. Many ideas were born out of this that I carried over into other campaigns. My years with Star Frontier started in 1983, but really…

