From the Guild’s GM Improv Contest 1997 Prep: The players can have a ship, but it is not required Initial Pull: The players are a group of trouble-shooting mercenaries. They have been together for only a short while. On a particular planet (Heavily industrial, civilized, with lots of cityscape. Make it miserable), they are sitting in…
Category: Misc
John Reavis Character Memorial
John Reavis was a long time friend and great gamer buddy through the years I knew him. We met at the UNCC Science Fiction & Fantasy Guild and started playing Star Frontiers almost right away. Since about 1989, John and I have played in various campaigns from Star Frontiers to Star Wars, from Shatterzone to…
Star Wars Battle Monopoly
I wrote rules to change Star Wars Monopoly into more of a strategy game.
High Colonies d20 (d20 Future)
I did some work to convert High Colonies to d20 Future I was running a short campaign of this at Above Board Games when we’re not playing D&D. So far my team has discovered an alien craft inside a asteroid mining colony and just killed the alien pilot (a N`sss). PDF
Highlander LARP World of Darkness plot line
Old School: From the Guild Days Plot Synopsis for a Highlander/World of Darkness Crossover LARP done at MACE 1998. PDF
GM Improvisational Contest Concept & Rules
The Game Master (GM) Improv Contest idea is to test the ability of a GM, by presenting a general plot, and have the GM Improv the adventure from there. It tests many aspects of the GM’s ability; general roleplay, game flow control, improvisational skills, and story telling. It creates a very dynamic and challenging environment…


