It takes a lot for me to sit down and write about MACE after it is over. I invest so much time, emotion, and work into it that when it is over, I really go through something like postpartum. But writing about it helps with that in some ways, and the sooner I do it the more I can recall. This year was tough – probably one of the hardest years – and my fatigue has lasted longer than ever before. But I am going to make an effort just to get it down before things are less fresh in my mind.
Category: Ron News
Carolina Panthers Playoffs 2014-2015
This was a great experience. Thanks to Jim St. John, I was able to get play off tickets and see the Panthers win their first Play Off game. They did not make it past the Wildcard round but it was still a great home game experience.
The Dawn Colonies
I asked John Watts once what TV show he would relate his setting to. I predicted correctly that he feels it was most like Firefly. In many ways, it really has that feel – the grittiness, and the feeling of being a western in space. However, at the same time, it addresses a lot of the things that Firefly and the subsequent RPGs ignored – the realism, the vastness of space and the isolation one planet can feel. It keep a lot of the adventure local, instead of planet hopping across the universe. It is that sense that makes it attractive to me.
Rapture – The End of Days RPG
The Rapture has been the subject of various books and movies and all have approached it from a similar fashion – portraying it as something in the near and foreseeable future. No one that I have seen before this game has ventured out and asked the question “What if it happens way far in the future after man has found ways off this world?” Rapture: The End of Days is a game about that very thing.
Dungeons & Dragons: Player’s Handbook (5th Edition)
Much has been said about the staggered release of the new D&D rulebooks and as much as I understand the complaints, I don’t really think it is all that big of deal in the grand scheme of things. Some say that the staggered release will hurt D&D’s chances of gaining any ground lost to Pathfinder but I seriously do not see it. Come December when the DMG is finally out, people are going to forget all about the staggered release and invest a lot of time in whatever game they choose.
Shadows Over Camelot, The Card Game
Every once in a while, when I am running events at a convention, a dealer who knows me will drop off a game for me to check out. At ConGregate in Winston-Salem, NC, Dan of Walt’s Cards (out of Maryland) dropped off Shadows Over Camelot, The Card Game, a game based on a very good board game. I love the board game, so I was very intrigued about the card game.
Lost Mine of Phandelver
System/Setting: D&D 5e/Forgotten Realms Ended: March 13, 2015 Tried my hand at D&D through the new version. This was a straightforward short campaign with very little depth and a lot of combat. My experience with D&D 5e was very pleasant but the adventure was just a little shallow for me.
Kontamination (RonCon Fall 2014)
System/Setting: Savage Worlds/Achtung! Cthulhu Ran this at RonCon Fall 2014. Very cool adventure but hard to fit into a 4 hour session. Because the players have multiple identities, a lot of prep work is needed. My review of this adventure on JustUs Productions The Gamer’s Codex.
Alien, This time its War Redesign
I tried to make the board game a little more flexible and I also upgraded to minis.
Cascadia Adventures 3 – Fled
Cascadia has proven to be a fairly descent hotbed of adventuring with the previous two adventures in this series and this closes it out in similar fashion. In this adventure, the players have a great opportunity to do something big for the patron throughout the series and be greatly rewarded. Or if things don’t go well, they could end up with a considerable number of enemies and perhaps be blamed for a terrible crime.




