GameMaster Improvisational Contest
For several years at the Guild and at MACE, I ran a GM Improv contest. You would get the name of every GM and what system they want to run (each making generic pre-generated characters for that system). Each GM would end up writing for another GM a single paragraph summary of an adventure and the running GM would not see it until 5 minutes before the session. And for 4 hours, they would completely wing an entire adventure.
In hindsight, I would have made sure that it was a system and setting that did not require specific strong familiarity of the setting – more generic settings. I had one guy that had to right for World of Darkness and he knew nothing about the setting.
They used this for scoring.
Scoring the Game Master
Game Master’s Name: _________________
System: ____________________
Scale
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Seriously Bad | Very Bad | Bad | Needed to be better | Average | OK | Good | Very Good | Damn Good | Never Seen Better |
Score the GM according to the above scale on these points:
_____ (1) Initiation: How well did the GM handle the very beginning of the adventure, getting the characters introduced, etc.?
_____ (2) Random Encounters: How well did the GM handle the Random Encounters (events not directly related to the plot)? (If none, rate him how you think he might have handled them.)
_____ (3) Plot-Related Encounters: How well did the GM handle the plot-oriented Encounters (events directly related to the plot)?
_____ (4) Rules: How well did the GM handle the system rules and any rules hang-ups? (If none, rate him how you think he might have handled them.)
_____ (5) Game Flow: How well did the game flow?
_____ (6) “Bunjee”: How quickly did the GM handle snapping back into game when the group strayed? (If none, rate him how you think he might have handled it.)
_____ (7) Roleplaying: How well did the GM roleplay characters? (If none, rate him how you think he might have handled them.)
_____ (8) Rap-Up: How well did the GM handle the game rap-up?
1 | 2 | 3 | 4 | 5 |
Worst place to end a session | Very Bad place to end a session | Bad place to end a session | Didn’t finish, and didn’t end the adventure at a good place | Didn’t finish, and ended the adventure at an OK place |
6 | 7 | 8 | 9 | 10 |
Didn’t finish, and ended the adventure at a good place | Didn’t finish, and ended the adventure at a pretty good place | Finished it, but the ending could have been better | Finished it, and it ended well | Perfect Closure |
____ TOTAL