21 Starport Places is a new RPG Supplement from Gypsy Knights Games. One way to get a real good feel for a science fiction setting is getting to know places of business in the setting. It not only gives you a small window into the world, but it also gives you ideas on what is important to the creators, what kind of people a player would meet, and what kind of routine encounters they may have. This is the attraction to a supplement like 21 Starport Places.
Tag: Gypsy Knights Games
The Hub Federation
The Hub Federation is a new RPG Supplement from Gypsy Knights Games . The Hub Federation is the closest thing that the Clement Sector comes to a “federation” or “stellar nation.” It has limited authority and influence but has the potential (and probably desire) to grow. It is made up of six primary worlds, centered around the capital Hub. The other systems are Wilhelmveldt, Donar, Reuschle, Sigewife, and Wellington. This is the companion sourcebook to the Subsector Surcebook 3: Hub, also reviewed here.
Subsector Sourcebook 3 – Hub
Subsector Sourcebook 3: Hub is a new RPG Supplement from Gypsy Knights Games. What I like about the Clement Sector a lot is the carried amount of independent worlds throughout it. However, I also like the possibility of an all-powerful authority somewhere. The Hub Subsector, the first sector to be populated by humans in Clements, presents an interesting dynamic between a burgeoning “federation” and several independent worlds.
Cascadia Adventures 2: The Lost Girl
Cascadia Adventures 2: The Lost Girl is a new RPG Adventure from Gypsy Knights Games. The second in a series of adventures set in the Clement Sector and more specifically the Cascadia subsector, this adventure is only loosely linked to the first. The same person that hired the characters in the first adventure calls upon them again to help (as the name implies) a lost girl.
Subsector Sourcebook 4 – Sequoyah
Subsector Sourcebook 4: Sequoyah is a new RPG Supplement from Gypsy Knights Games. Over the past year, I have been given the pleasure to review many of the Gypsy Knight products connected to the Clement Sector series of books. The Subsector Sourcebook 4: Sequoyah is another book that describes in detail one of the many subsectors in Clement. I got the soft back book but this book is also available in PDF.
Cascadia Adventures 1: Save Our Ship
Cascadia Adventures 1: Save Our Ship is a new RPG Adventure from Gypsy Knights Games. After reviewing the setting book for the Clement Sector, I was very interested in running some games in the setting. Being familiar enough with the Mongoose Traveller rules, I felt I could run a few adventures in the setting rather competently. The first set of adventures is set in the Cascadia Sector, a subsector book I also reviewed.
Subsector Sourcebook 1 – Cascadia
Subsector Sourcebook 1: Cascadia is a conglomeration of work, merging previously released work done in a PDF series called Quick Worlds with a lot of original material. Gypsy Knights continues to impress me with their quality work. This handsome book presents a series of believable systems in a 8×10 hex subsector map (a Traveller standard). These systems can be inserted into an existing Traveller campaign, used as the center of a new campaign, and even used in another system or setting with a few twists.
21 Plots Too
21 Plots Too is a sequel to Gypsy Knights Games’ very creative and inspiring 21 Plots. In much the same way as 21 Plots presented you with plot ideas, 21 Plots Too does as well. The supplement presents several plots around patrons encountering a party with a starship. While 21 Plots had a few fairly eccentric and unconventional plot ideas, 21 Plots Too seems to have a few more.
21 Plots
John Watts and his group of friends are diehard Traveller fans and when Mongoose Publishing put out their edition of the classic version, Gypsy Knights Games arose from that group with a whole slew of material for the Traveller fan. 21 Plots is just one small part of the extensive product library.
