The Frontier of Zebulon Expanse
Homeworlds
Flaginnor
System: Flagor
Dralasites originate from the watery world of Flaginnor. This planet is more than 90% covered with water, with only a few landmasses dotting the surface. Most of the animal life on Flaginnor consists of amphibians and fish, with a handful of reptilian creatures.
The history of Flaginnor is a peaceful one. Most dralasites are open to new ideas and are more concerned with discovery than with conflict and power. Dralasites welcomed the vrusk with open pseudopods when the insectoid species initiated first contact. Dralasites were in their Age of Reason when the vrusk arrived and had long before concluded that they were not alone in the universe. The vrusk saw vast potential in the insightful ameoba-like creatures, and they helpfully tried to show their the ways of business and commerce This attempt was unsuccessful, how ever, and it was not long before they realized that the Dralasite way of think ing was incompatible with vrusk corporate philosophy. The vrusk instead changed their goal to developing trade with the natives of Flaginnor.
The vrusk took it upon themselves to teach the dralasites about their advanced technology. The dralasites enthusiastically absorbed the new knowledge and soon began developing technology of their own. Within a few generations, many Dralasite inventions surpassed those of their vrusk benefactors. Over the next century, Dralasite technology successfully evolved from a society just on the heels of scientific discovery into one that traverses the stars.
K’arek-Kar
System: K’orik-Kar
Vrusk society developed into structured organizations early in their history. As early as Progress Level 2 on their homeworld of K’arek-Kar, capitalism was nearly universal. Corporations had already begun to shape society, and sovereign power had given way to business elected democracies. Businesses continued to grow in size and power until the vrusk Industrial Age and the time of the Corporate Wars. This conflict stemmed from heavy contention between the major oligopolies as each tried to drive competitors out of business. Hostilities between the corporations continued to mount until violent confrontations and corporate espionage became commonplace. When it became apparent that their society was about to tear itself apart, the vrusk sensibly backed off and went through a paradigm shift in how they viewed corporate competition. Rather than trying to drive all other competitive organizations out of business, many corporations simply became specialized in what they did best, relying on other corporations to supply them with the additional services they needed. Thus were born the vrusk trade houses. Other corporations narrowed their focus to a few products and services but became completely self sufficient. Biologically related families became less important as the corporations became the “family” of their employees. As unorthodox as this social structure might seem to humans and many other species, it promoted peace among the vrusk and allowed their society to flourish.
Yazirian
System: Yazi
Yazirian society is centered around clans. These informal groups of related individuals were the cornerstone of early yazirian society but become less important later in their evolution. The history of the yazirian forest homeworld is filled with wars and skirmishes between rival clans. As the technoloy level of the yazirians grew, the number of between clans fell. Cities began to spring up in the dense forests across the planet, giving rise to yazirian independence of the violent clan feuds. Instead, political intrigue and subterfuge evolved into modern Yazirian society.
Yazirians pursued technological advancement with the same vigor they gave to the clan feuds, allowing them to emerge quickly into their Industrial Age. Eventually they developed FTL travel, though there is speculation that the yazirian designers secretly used technology from an alien spacecraft that crashed on their planet. Now capable of interstellar travel, large groups of yazirian colonists immediately began to explore and colonize the nearby systems
Colonization Order / Human Discovery Order
Humans | Dralasites | Vrusk | Yazirians |
---|---|---|---|
Fromeltar (Terledrom) | Fromeltar (Terledrom) | Fromeltar (Terledrom) | |
Dramune(Outer Reach) | Dramune(Inner Reach) | Kizk-Kar | Araks |
Cassidine | |||
Prenglar | K’aken-Kar | Athor | |
Timeon | Gruna Garu | ||
White Light | K’Tsa-Kar | Prenglar | |
Madderly’s Star | Scree Fron | ||
Theseus | |||
Dixon’s Star | |||
Truane’s Star |
Fringe Worlds, Outer Rim Worlds, Rogue Worlds
Through the frontiers are space routes leading to other planets that have not been discovered within and around the boundaries of the Frontier. Alpha, Beta, Delta, Gamma, and Epsilon were considered Rogue Worlds.