Battle of the Citadel Gap
In this campaign, the finale was supposed to be a full tactical combat against the army of the Evolved. Each square on the map would contain one unit. A unit on the character’s side is a squad – 5 to 8 men with weapons. Smaller sized squads might have heavier weapons while the larger squads had small arms. One unit on the Evolved side was one Evolved Mechanon. I had worked out a whole cardboard chit-based system for this combat but I lost the rules. I re-mastered the old map with photoshop. I added the contour lines because I wanted to have that 3D effect but also it mattered for this setting.