Bodycomps are modular wearable computer systems. The development of the modular system of computer snap-on program units or progits as well as hardware that is completely compatible with all computer systems brought about the development of personal wearable computers. The bodycomp comes in several basic wearable units – from a wrist-watch like device to a…
Category: RPG Gaming
Gaming – RPGs, Board Games, more
05 – Savage SF Equipment: Weapons
Ranged Weapons Below is a list of Ranged Weapons in Savage Worlds SDF. Some are directly from Savage Worlds Science Fiction Companion (SW SFC). The weapons in Blue are new to Savage Worlds sci-fi. Disintegrators In Savage SDF, these weapons send a charged beam that neutralizes the charged in electrons, causing the protons of the…
04 – Savage SF Equipment: Defenses
Defensive Power Screens All power screens except the chameleon screen are worn like belts around the waist. Special adapters are provided for Dralasites at no extra cost. Only one power screen can be worn or used at one time. Putting on or taking off a power screen takes 2 full rounds. When a screen runs out…
Away Mission: Signals (Home Playtest)
DATE: 05/04/2018 Play tested Star Trek Adventures RPG by Modiphius. It was my first exposure to the 2d20 system. It took a bit of adjustment. I used YouTube a lot to get to know the system. I chose to run the quick-start because it focused the adventure to a simple away team. The system is…
Dead Light (ConCarolinas 2018)
SYSTEM: Call of Cthulhu 7e There is some really good aspects to this adventure but some really difficult parts of it. First off, it does provide a lot of NPCs to keep up with. It’s helps to have a way to represent them on the table so people connect with them in some way. Have…
Away Mission: Signals (ConCarolinas 2018)
Date: June 2, 2018 Ran Star Trek Adventures RPG by Modiphius at ConCarolinas. This session went incredibly. I had a lot of fun. The alien device at the end really played into it heavily. The players really got into the story telling side of things. In the end, we had a the science officer and…
Savage Worlds Flash Gordon: Dive of Doom (ConCarolinas 2018)
DATE: June 2, 2018 The playtest of this game went a little better than the actual con game but it was still reasonably fun. The session went about the same as the playtest with the end result being guided by the Cliffhanger cards. Savage Worlds Flash Gordon is such a good version of Savage Worlds.
Mongonian Alliance of Courageous Executors (Flash Gordon RPG)
The team was formed from a rag-tag group of freemen from all over Mongo. Commissioned directly Princess Admira of Tropica, this group was hurriedly formed to perform on secret missions for her royal highness in her effort to support the Freemen rebellion. The M.A.C.E team is made up of people the princess knew, friends of…
Savage Worlds Flash Gordon: Dive of Doom (Home Playtest)
DATE: 5/27/2018 Flash Gordon has always been a favorite setting for me. My first exposure was the 1970s/1980s cartoon. This game went amazingly well. It was a fun day on Memorial Day weekend, I invited everyone for a cookout and gaming. What more could you ask for? Savage Worlds is always fun but the new…
01 – Savage SF Setting Rules
I took some of this from Greg Bruni’s Savage Worlds Conversion of Star Frontiers, but modified it for Deluxe Edition and tweaked it a little to my liking. Hindrances All Hindrances from both the Deluxe Edition core book, as well as the Science Fiction Companion. Edges These are the Edges available from the Deluxe Edition core book. Ace…



