The Xagyg Dust Nebula is the shroud that spans anti-spinward end of the Frontiers (aka the Zebularon’s Expanse). The homeworlds of the Vrusks, Dralasites and the Yazirian all contained deep with this massive section of space that is partially enveloped by an even more massive cloud of dangerous proto-stellar gases, radiation and dark matter. It…
Category: RPG Gaming
Gaming – RPGs, Board Games, more
02 – Savage SF Major Character Races
Humans See Humans in Savage Star Frontiers Aliens Dralasites Dralasites start with a d6 in Strength instead of a d4. Hindrances: Dralasites are slower then most races, Pace -2. Elasticity (Novice): Multiple arms and legs at will. They may have only as many pseudo-pods’ equal to their Agility die in any combination. It takes about 5 minutes to…
01 – The Serena Dawn, Merlin-Class survery transport
Some art borrowed from Deviant Art The Serena Dawn is a Streel Merlin-class automated survery ship, with a robot crew and room enough for 12 survery live teams or 12 robotic survey. It has 12 bays for Seeker class survery ships or Palomino class robotic survey ships. Depending on the system the ship is sent…
Savage SF Campaign in the Works
Updated the SDF Primer with new Zebulon Human Factions (the closest the Expanse has to Human Stellar Nations).
The Savage Volturnus Saga
The Campaign takes place prior to the first contact with the Verge and the Stellar Ring. The year is 2120 Earth time (Federation Year 65) Pale (Truane’s Star) is the starting point of the only known starship route through the Xagyg Dust Nebula. Currently all travel to Rim planets must pass this way. The Streel Corporation is headquartered in…
Dead Light (RonCon Spring 2018)
SYSTEM: Call of Cthulhu 7e This was recommended to me by members of the Facebook CoC group. It was a simple survival game, this adventure has its pros and cons. Overall, it’s a great adventure, but there are a few problems with the publishing of it and there are pitfalls that a GM can fall…
Savage Masterdeck 02b: Subplot Cards (Top)
Alertness(!) When this card is placed face up in front of a player’s character, that person has a special sixth sense outside of all other rules and roleplaying situations that will help him to spot a previously unseen item, character, or clue selected by the GM. It is normally used to allow a character to…
Savage Masterdeck 04: Picture Cards
Also known as the jokers, the Picture Cards are special cards that can be used in several ways. When a character is dealt a particular picture card, it has the results described below. In Star Wars, they have specific meanings, and they are listed below. Wild Card When a character gets the wild card, he…
Savage Masterdeck 02a: Enhancement Section (Top)
Updated for SWADE This section contains the information that players will use when they play their cards. All of the Enhancements and Subplots are explained in alphabetical order below. Action (!) By playing an action card, the player gains +1 (or +2 for Action!) to ALL rolls for the rest of that round. This includes actions,…
Savage Masterdeck 03: Initiative Section (Bottom)
Updated to SWADE Initiative Effects There are four Initiative effects on each card, corresponding to the four suits of the Initiative Deck – Spades (♠), Hearts (♥), Diamonds (♦), and Clubs (♣). These effects are applied to those with the player’s initiative card suit. For example, if the Heart has Fatigued, all players and GM…


