Barbarian Warriors worshiping Unknown Gods
Category: Fading Suns
Husks (True20)
Level 4 creature (Medium-Sized Undead)
Gardhyi
The dark agents of the I’krl are not that hard to imagine infiltrating the worlds of Fading Suns. Forgoing the “Men In Black” parallels, they can pass as Changed fairly easily. Infiltrating from outside the Known Worlds, the Gardhyi would be first introducing their influence among the lost worlds. There, humanity is less influenced by…
Fading Suns True20 V2.
The Races Update A even more complete conversion. Added the d20 races from the Character Codex, 2 new races from other sources, updated existing races with new options. I added the Ascorbites, Etyri, Gannock, Hironem, Oro’ym, and the Shantor from the Character Codex. Against my best judgement, I even included the Oro’ym, and the Shantor….
The Fhar’ath, the I’krl Theocracy
PROJECT STATUS: ON GOING. Fading Suns True20: The Externals In my new campaign, The Mysterium Platonis, I have decided to bring in the Externals from Star Drive. They seem to almost fit perfectly although they seem a little overpowered. I am planning to design a small region of lost worlds that are under the influence…
Sessions 13 – 14: Grail. The Heathen Warriors
Dates: 5/28/2014 to ?? Where: Grail, Island of the Dead Eaters After an encounter with the local Zhara’Caka, the group drew the attention from an unforeseen barbarian source. Someone has come to visit Grail wielding horrific power from beyond.
Sessions 11 – 12: Grail. The Port and the Smugglers
Dates: 5/14/2014 to 5/28/2014 Where: Grail, Eastern Coastal Regions Halman says the the Etyri know of some ruins that seem to point to the first Plantonis, found on an island alled the Island of the Dead-Eaters. The party travels to the port city around Protos Adrian Monastery and finds a group of Chirikiti smugglers that…
Sessions 09 – 10: Grail. The Halman Keddah Estate
Dates: 4/2/2014 to 4/16/2014 Where: Grail The Decados presence on Grail apparently got wind of what Halman was up too and was not pleased. Posing as Killroys, the raid his home and wait for the party to return. Instead of fight their way out, the party is able to negotiate and con their way out.
Sessions 08: Karl’s Range
Dates: 10/9/2013 Where: On board the Karl’s Range The party enlists the Karl’s Range as a transport and seeks to find the key, while avoid the Killroy agent on board.
Sessions 06 – 07: Leaguehiem. The Wastepits
Dates: 9/11/2013 to 9/25/2013 Where: Leaguehiem The party follows leads that take them into the fabled Wastepits of Leaguehiem. They face Second Republic robotic urban reclamation technolgy called CLAWs while they search last known crewman of the Dancing Light. The Killroys were in hot pursuit. They found out that the key was aboard the refitted…


