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Category: d6 General

Wild Die Advantaged/Disadvantaged

By Ron McClung Posted on July 10, 2017 Posted in d6 General No Comments Tagged with House Rules, RonD6 System

Design Notes: This a new concept inspired by some of new mechanics like ind D&D 5e and CoC 7e, where the GM tells the players they have advantage or disadvantage based on the situation. CONCEPT 1 Advantage: Wild Die is a …

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d6 Class System

By Ron McClung Posted on July 26, 2011 Posted in d6 General No Comments Tagged with d6 System

I have made several attempts to create a decent d6 Class system. I am currently revising a new one. D6 Class System v2.0 Archetypes: Arcane, Brute, Deft, Diplomat, Expert, Quick, Scholar d6 Adventure d6 Space d6 Fantasy Share List

Wild Die House Rule

By Ron McClung Posted on June 15, 1997 Posted in d6 General, SWd6 General No Comments Tagged with House Rules

Getting a ‘1’ on the Wild Die Despite the rulebooks insistants that the GM decide whether the ‘1’ on the Wild die counts as a complication, or a “take away the highest” or nothing, my players were convinced that they …

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