As this skill list includes broad definitions not applicable in all eras or worlds, the gamemaster has the final say on actual skill applications. F denotes Focus skills Agility Contortion Drive/Pilot F Dodge Flying* Quickness Ranged Weapons F Sleight of Hand Stealth Agility Skill List Extra-Normal: Magick Alteration Alteration Conjuration Divination Extra-Normal: Magick Extra-Normal: Psionics…
Category: Ron’s d6
04.00 Skills
Version 3.0 Skills Skills are more specific applications of an attribute. For example, the skill Dodge is a more specific use of your character’s Agility. Characters learn them through instruction or experience. Skills are areas of expertise that are not necessarily common to every living creature. Some creatures simply don’t have the capacity to learn…
02.00 Character Generation
Version 3.0 In order to play the game you’ll need to create a character. Before you get out the pencil, first think about your character. What do you want to be able to do with this character? What kind of person is he or she? What is their background and motivations? More on Character Generation…
01.0 Basics
Rolling Dice – A die code shows how good a character is in a particular area, how harmful a weapon is, how useful a Special Ability or tool is, and so on. Each die code (also known as a value) indicates the number of six-sided dice you roll (1D, 2D, 3D, 4D, 5D, etc.), and sometimes an added bonus of “+1” or “+2” — referred to as pips — you add to the total result you roll on the dice.
RD6 version 2
After playing around in game systems like Savage Worlds, Fantasy AGE, and others, I found that many concepts from those systems can translate to d6. I have recently returned to this project with the intention of streamlining and changing a few core d6 concepts to further make this system more viable, at least to me.
04.08 Rd6 Extranormal Skills
Extranormal: Magic Magic is one possible Extranormal attribute. For specific information on Magic, see its chapter in this book. Alteration Alteration governs magic involving change. Change means taking something that exists and modifying it or mutating it into something else. A magic spell used to increase a character’s Strength attribute would be an alteration spell,…
00.1 RonD6 Core Concepts 2.5
After playing around in game systems like Savage Worlds, Fantasy AGE, and others, I found that many concepts from those systems can translate to d6. I have recently returned to this project with the intention of streamlining and changing a few core d6 concepts to further make this system more viable, at least to me.
01.00 Basics
Rolling Dice – A die code shows how good a character is in a particular area, how harmful a weapon is, how useful a Special Ability or tool is, and so on. Each die code (also known as a value) indicates the number of six-sided dice you roll (1D, 2D, 3D, 4D, 5D, etc.), and sometimes an added bonus of “+1” or “+2” — referred to as pips — you add to the total result you roll on the dice.
Wild Die Advantaged/Disadvantaged
Design Notes: This a new concept inspired by some of new mechanics like ind D&D 5e and CoC 7e, where the GM tells the players they have advantage or disadvantage based on the situation. CONCEPT 1 Advantage: Wild Die is a d8 Disadvantage: Wild Die is a d4 I am not sure how much of a…
04.05 Rd6 Presence Skills
Skills covered: charm, disguise, intimidation, persuasion Characters use one of several Presence-based skills to influence other people that they meet. The typical difficulty is Moderate, and the roll is modified based on the dispositions of the characters involved, but a GM may base it on a skill roll. See the Mental Defenses for more information on this. Die rolls…

