Skills covered: search, tracking Gamemasters can rely on the Observation Difficulties chart below for situations involving the gathering of information, spotting hidden things, and general observation. To see if a character notices details of a scene or situation, the gamemaster may have the player make a Perception roll. Unless the characters are actively eavesdropping, searching,…
Category: Ron’s d6
04.7 Strength Skills
Climbing This is the skill to scale various surfaces. Difficulties for this skill are included in the “Movement” chapter. Note that taking care in climbing and carrying 50% or more of the character’s body weight slows the character down by two meters or more per round. Conditions that affect the roll may be taking care…
04.6 Stamina Skills
Gamemasters may allow a character to make a multi-action stamina roll to complement a strenuous activity, such as lifting or running. The difficulty equals 5 times the current fatigue modifier. The character may add one-half (rounded up) of the difference between the successful stamina roll and the difficulty. The strenuous activity still receives the fatigue…
04.2 Agility Skills
Acrobatics Performing feats of gymnastics, extraordinary balance, and dance (and related performance arts), as well as jumping and breaking falls. It is also useful for running obstacle courses or doing courtly promenade. Using acrobatics can also improve many of a character’s climbing, jumping, and running attempts. The game-master determines the difficulty of the acrobatics stunt….
Design Log 2
Skills in d6 needed streamlining and my approach was to roll up as many as I could into generic versions of the skills. There were too many redundant skills and also skills were made for the sake of settings and although I can appreciate that, if you want to make a truly robust system, one…
Design Log 1
Character Generation and Attributes I have been wanting to do this since they put out the 3 books of d6 Fantasy, d6 Adventure, and d6 Space (what I will call the d6 Series). I ran d6 for years and love the base mechanic. However, I ran it long enough to discover many of the problems…
RonD6, a new take on d6
RON-D6 Launched. I am working on my own version of D6 and thought I would post it. I am trying to make a more cohesive and balanced version that is better for long term campaigns.
04.1 Skill List
As this skill list includes broad definitions not applicable in all eras or worlds, the gamemaster has the final say on actual skill applications. F denotes Focus skills Agility Acrobatics Contortion Dodge Fighting Flying Melee Weapons Pilot F Ranged Weapons F Sleight of Hand Stealth Throwing Strength Climbing Lifting Running Swimming Stamina Resist Fortitude Push…
04.0 Skills
Skills are more specific applications of an attribute. For example, the skill Dodge is a more specific use of your character’s Agility. Characters learn them through instruction or experience. Skills are areas of expertise that are not necessarily common to every living creature. Some creatures simply don’t have the capacity to learn certain skills. All…
02.01 Rd6 Other Character Creation Items
Version 3.0 Traits: Advantages & Disadvantages Advantages and Disadvantages are benefits or quirks your character has developed. Some affect the character’s attributes and skills, while others serve as useful roleplaying tools for rounding out the character. Alien or Special Abilities are unusual Advantageous talents or powers the character has that are outside the norm for…
