By Bill Smith (Reprinted from The Official Star Wars Adventure Journal, Vol. 1, Number 11) The Star Wars Roleplaying Game, Second Edition, Revised and Expanded (or simply Star Wars, Revised and Expanded) has several rules changes from the Star Wars, Second Edition rulebook. Here’s a summary of these changes for those who already know the…
Category: Star Wars d6
Star Wars CASTer (d6)
By Ed Stokes CASTers are Droid-control specialists. They are much in demand as operators of installation security systems, because one talented CASTer can take the place of several live security guards. New TECH Skill: CAST operation This skill represents the training that a CASTer receives to allow him to “multi-task” his attention span. Each CASTer…
D6/MasterBook: MasterDeck
MasterDeck conversion into Star Wars D6 Introduction: The Method to My Madness The reasoning behind this is simple. To merge what I thought were the redeeming qualities of MasterBook into the D6/Star Wars Game system. “But there already is a MasterBook/D6 conversion system” you say? Of course, I know this. But it does quite convert…
Kalvessan Starwolves (d6)
Brief History The starwolves are a race that was created for war. The Aldessan, of Valtrys, created the Kalvessan using the science of genetics at the behest of the Old Republic to fight the breakaway factions of the Old Republic, collective called the Union, and the Mandaloran threat. The Union factions waged their war against…
Star Wars: Newtech v2.0
By Ed Stokes WEAPONS Beam Weapons Lasers As opposed to the plasma discharge weapons typical of “blasters”, laser weapons use a high-energy pulse of light. Lasers typically do less damage than blasters, but have significantly enhanced range and accuracy. Lasers also have no need for gas refills. Laser pistols have an inherent fire control of…
Automatic Fire: Varied Rates of Fire
This is a rules supplement to advance the Star Wars RPG Fire Rate Rules. It will include rules for Single Shot, Semi-automatic, and Fully automatic weapons. These rules were created with the Star Wars philosophy of keeping it simple in mind. These rules primarily apply to blasters. Any special cases will be handled by the…
Advantage-Compensation System (d6)
Introduction To follow is a combination of Advantage/Disadvantage systems from Shatterzone, Masterbook and a little from D6 (plus some psi powers from Star Frontiers). It is all compiled into one comprehensive system that is compatible with the Star Wars RPG system. There were so many redeeming qualities about Shatterzone that I have used it as…
06 – Subplot Cards
(Portions of pg. 122-124 – Masterbook) Alertness When this card is placed face up in front of a player’s character, that person has a special “sixth sense” outside of all other rules and roleplaying situations that will help him to spot a previously unseen item, character, or clue selected by the gamemaster. It is normally…
07 – Picture Cards
The Picture Cards (Portions of pg. 124-125 – Masterbook)Also known as the jokers, the picture cards are special cards that can be used in several ways. When a character is dealt a particular picture card, it has the results described below. In Star Wars, they have specific meanings, and they are listed below. You can…
SWd6 Accuracy Bonus
Accuracy Bonus “Getting more bang for you credit” Result Points Accuracy Bonus 0 0 1-3 +1 4-6 +2 7-8 +1D 9-11 +1D+1 12-13 +1D+2 14-15 +2D 16-20 +2D+1 21+ +1 pip every 3 points above 20 Results points is the difference between the difficulty and the Roll made by the player. The Accuracy Bonus is…



