

One‑man armed exploration walker
Attribute Value
| Size | Crew | Handling | Top Speed | Tough. | Wnds. | STR | Energy | Mods. |
| 7 (Large) | 1 | 0 | 6 | 28 (10) | 4 | d12+7 | 5 | 21/18 |
| Mods | Qty | Notes |
| Enhanced Sensors | 1 | See Sci-fi Comp. |
| Stealth System | 7 | -4 penalty to spot or lock |
| Targeting System | 1 | Reduce Shooting penalties 2 |
| Armor +6 | 3 | Heavy plates & ablative screens. |
| Light Laser Cannon | 2 | Paired flank linked guns, Forward firing |
| Mini‑Missile Launcher | 1 | Six‑pack box on roof. |
| Medium Laser Blaster | 3 | Forward firing |
| Weapon | Range | Damage | AP | RoF | Notes |
| Twin Light Laser Cannons (front, linked) | 150/300/600 | 2d10 (II) | 10 | 3 | +1 Shooting from Targeting System. Can fire to each flank (port/starboard) |
| Mini‑Missile Rack (6 shots) | 25/50/100 | 3d6 (I) | – | 1 | MBT; Smart missiles ignore 2 points Cover |
| Medium Laser | 150/300/600 | 3d10 (III) | 20 | 2 |
Special Rules & Edges
- Floodlights – Bright, cone template; blinds creatures on failed Vigor vs Shooting.
- Reinforced Crew Compartment – Called‑shot crew takes +4 Armor; cabin is sealed.
- Stable Firing Platform: Walker ignores 2 points of recoil penalties when stationary.
- Agile Legs: Treats Rough ground as Difficult only if Pace exceeds 6″ that round.
- Clamber: Can scale obstacles up to its Size in height with Athletics (piloting) at +2.
- Limited Ammo: Missile rack carries six shots total; reload is an action and requires external crate.
Adventure Hooks
Sand‑Swimmer Hunt
Miners hire the heroes to guard drill sites in Manticore‑6s while titanic sand sharks attack from beneath the dunes.
Derelict Surveyor
A lone, AI‑piloted Manticore still stalks its last mission area – its pilot long dead – but its guns remain hot.
Black‑Market Refits
Pirates are grafting jump‑jets and stealth plating onto Manticores. Stopping their raiding parties may net the heroes a custom chassis.
