


Flesh Forger Spider Drone
Attributes: Agility d8, Smarts d6(A), Spirit d6, Strength d12+1, Vigor d10
Skills: Athletics d8, Fighting d10, Intimidation d6, Notice d8, Stealth d6
Pace: 8; Parry: 7; Toughness: 13 (4)
Edges
- Sweep: Can attack all adjacent targets at –2.
- Combat Reflexes: +2 to recover from being Shaken.
Special Abilities
- Size: +3 (12 ft tall)
- Armor: +4 (Chitinous Carapace)
- Construct: +2 to recover from being Shaken; no wound penalties; immune to poison, disease, and mind control.
- Fear (–2): Its grotesque form instills dread.
- Darkvision: Sees in complete darkness (infrared-range optics).
- Burrowing (6”): Can tunnel through soft earth and rock.
- Multi-Limbed: Can make up to two Fighting attacks per round without penalty.
- Massive Stinger (Str+d10, AP 2, Poisonous): If it hits with a raise, target must make a Vigor roll or suffer Fatigue every round until they succeed or die (3 levels = death).
- Wall Walker: Can move across vertical surfaces and ceilings at normal Pace.
- Hive Link: Linked to a master drone; can act independently but relays everything it sees. +2 to Notice checks when near other drones.
- Plasma-Thread Spinner (Range 3/6/12, RoF 1, Damage 2d6, AP 2): A short-range acidic web that causes searing pain. Can entangle targets (opposed Athletics vs Strength or Agility to escape).
Tactics
Flesh Forgers serve as shock troops and scouts. They rush from burrows, slash with pincers, sting with deadly precision, and then drag corpses back for assimilation or analysis. Highly mobile and cooperative, they often flank targets in tandem or swarm isolated prey.