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Craft Stats: Flesh Forger Mutant Guardian

Posted on May 13, 2025 by Ron McClung

Bio-sculpted monstrosity of bone and rage, forged by the Flesh Forgers to wage planetary war.

Size: Huge (18 ft tall)
Type: Construct (Fleshforged)
Wild Card: Yes

Attributes: Agility d6, Smarts d4(A), Spirit d8, Strength d12+4, Vigor d12

Skills: Athletics d10, Fighting d12, Intimidation d10, Notice d6, Survival d6

Pace: 6″, Parry: 8, Toughness: 18 (4) (Dense Bone Armor)

Edges:

  • Hardy (No Wound from second Shaken result)
  • Improved Frenzy (Two Fighting attacks per action, both at no penalty)
  • Improved Sweep (Attack all adjacent targets at –2)
  • Nerves of Steel (Ignore 1 point of Wound penalties)

Special Abilities

  • Construct: +2 to recover from Shaken; immune to disease, poison, and fatigue; doesn’t breathe.
  • Fear (–2): First sight of the Construct forces a Fear check at –2.
  • Multi-Limb Strike: May make three Fighting attacks per round with no multi-action penalty due to its many limbs.
  • Tendril Entangle: On a raise with a Fighting attack, the target is entangled and must succeed a Strength roll vs the Construct’s Strength (d12+4) to escape.
  • Regeneration (Slow): Heals one Wound every 10 minutes.
  • Weakness (Radiation): Takes +4 damage from radiation-based attacks.
  • Armor Piercing Claws: All melee attacks have AP 4.
  • Crushing Slam: If it moves 4″ before attacking, it may make a single Str+d12 slam attack; if it hits with a raise, the target must make a Strength check or be knocked back 1d6″ and prone.
  • Claw Slash (Str+d10, AP 4): Melee, Reach 2″
  • Tendril Whip (Str+d8, AP 2): Melee, Reach 3″, can grapple
  • Crush and Tear (Grappled Targets Only): Str+2d6, ignores 2 points of armor
  • Improved Sweep: Up to three targets in Reach
  • Wounds: 3
  • Bennies: 2–3
  • Cannot be Shaken to death: Must be fully Wounded or defeated by some specific means (e.g., radiation, collapsing building, etc.).

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