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Craft Stats: Mutant Panther

Posted on May 6, 2025May 3, 2025 by Ron McClung

Mutant panthers are apex stalkers, twisted by Visitor Science. Stronger and smarter than any natural beast, they strike from darkness and disappear before the body hits the floor.

Rank: Veteran
Size: +1 (7–8 feet tall when upright)
Type: Mutant / Beastman

Attributes: Agility d10, Smarts d6 (A), Spirit d8, Strength d12, Vigor d10

Skills: Athletics d8, Fighting d10, Intimidation d8, Notice d8, Stealth d10, Survival d6

Pace: 8; Running Die: d8, Parry: 7, Toughness: 10 (2 from hide)

Special Abilities:

  • Claws and Fangs: Str+d8 melee damage. On a raise, may make a free Grapple attempt (Str vs. Str or Agility).
  • Night Predator: Ignores penalties for darkness and gains +2 to Stealth in dim light or darkness. Can see heat signatures (Infrared Vision).
  • Pounce: If it moves at least 6″ before attacking, it gains +4 damage on its first attack and knocks the target prone if it hits with a raise.
  • Mutant Hide: Natural armor provides +2 Toughness. Hide is resistant to bullets and blunt trauma.
  • Intelligent Hunter: It’s not just a beast—this mutant is clever. It flanks, ambushes, retreats strategically, and sometimes even mimics voices (Smarts roll) to lure prey.
  • Fear (–2): Its distorted feline features and inhuman behavior force a Fear check (–2) on first sight.
  • Weakness (High-frequency Sound): Sonic damage or effects (like flash-bangs or ultrasonic weapons) cause it to become Distracted and Vulnerable for one round on a failed Vigor roll.

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