Mutant panthers are apex stalkers, twisted by Visitor Science. Stronger and smarter than any natural beast, they strike from darkness and disappear before the body hits the floor.
Rank: Veteran
Size: +1 (7–8 feet tall when upright)
Type: Mutant / Beastman
Attributes: Agility d10, Smarts d6 (A), Spirit d8, Strength d12, Vigor d10
Skills: Athletics d8, Fighting d10, Intimidation d8, Notice d8, Stealth d10, Survival d6
Pace: 8; Running Die: d8, Parry: 7, Toughness: 10 (2 from hide)
Special Abilities:
- Claws and Fangs: Str+d8 melee damage. On a raise, may make a free Grapple attempt (Str vs. Str or Agility).
- Night Predator: Ignores penalties for darkness and gains +2 to Stealth in dim light or darkness. Can see heat signatures (Infrared Vision).
- Pounce: If it moves at least 6″ before attacking, it gains +4 damage on its first attack and knocks the target prone if it hits with a raise.
- Mutant Hide: Natural armor provides +2 Toughness. Hide is resistant to bullets and blunt trauma.
- Intelligent Hunter: It’s not just a beast—this mutant is clever. It flanks, ambushes, retreats strategically, and sometimes even mimics voices (Smarts roll) to lure prey.
- Fear (–2): Its distorted feline features and inhuman behavior force a Fear check (–2) on first sight.
- Weakness (High-frequency Sound): Sonic damage or effects (like flash-bangs or ultrasonic weapons) cause it to become Distracted and Vulnerable for one round on a failed Vigor roll.