Mutant Wolf Brute
Bred in Visitor vats, these savage creatures blend wolf-like instincts with the monstrous durability and strength of off-world war beasts. They are living engines of rage and bone-snapping force.
Rank: Veteran
Size: +2 (Large)
Type: Mutant Beast / Alien Hybrid
Attributes: Agility d6, Smarts d4 (A), Spirit d8, Strength d12+2, Vigor d12
Skills: Athletics d8, Fighting d10, Intimidation d10, Notice d6, Stealth d6
Pace: 7; Running Die: d6, Parry: 7, Toughness: 13 (3 from alien-enhanced hide)
Special Abilities:
- Razor Claws and Tusks: Str+d10 damage. On a raise, target must make a Vigor roll or be Shaken by sheer trauma.
- Alien Bone Spikes (Str+d6, Reach 1): Once per round as a free action, the brute can make an additional Reach attack with a bony spike on its shoulder or elbow. Counts as Natural Weapons.
- Keen Senses: +2 to Notice checks involving smell or hearing. Ignores obscurement from darkness/fog within 6″.
- Fear (–2): The grotesque fusion of muscle, fang, and alien craft forces a Fear check (–2) when it first roars or is revealed.
- Alien Regeneration (Limited)Recovers one Wound every 10 minutes unless injured by fire, plasma, or acid. These energy types stop regeneration for one hour.
- Enhanced Hide: Natural armor grants +3 Toughness. Appears cracked but reinforced by alien polymers.
- Weakness (Energy Weapons). Plasma, laser, and incendiary attacks deal +4 damage.