Profession Specialty Prerequisite List

Enforcer Specialties
SPECIALTY PREREQUISITES
ASSASSIN 4 XP, Weap.: Melee Weap. Lvl 3, Weap.: Martial Arts Lvl 4, Stealth Lvl 5, Any 2 Ranged Weapon Skill @ Lvl 5.
CORPORATE SECURITY 4 XP, Law Lvl 5, Sec. Sys.: Act./Op, Sec. Sys.:Deact. Lvl 4, Sec. Sys.: Detect Lvl 3, Comm. Dev.: Op., Any 2 Ranged weapon Skill @ Lvl 6.
CORPORATE SPY 7 XP, Sec. Sys.: Detect Lvl 4, , Sec. Sys.: Deact. Lvl 4, Sec. Sys.: Open Locks Lvl 4, Comp.: Acc./Op. , Comp.: Bypass Sec. Lvl 4, Comp.: Display Info. Lvl 3Weap.: PGS Lvl 5
FIGHTER PILOT 4 XP, Veh.: Air Lvl 6, Comp.: Acc. & Op. , Weap.: PGS or Beam Lvl 7, Comm. Dev.: Op. Lvl 6.
LAW ENFORCEMENT 6 XP, Law Lvl 6, Weap.: Beam Lvl 4, Weap.: PGS Lvl 5, RunningComm. Dev.: Op Lvl 3
SOLDIER 5 XP, 3 Weapon Skills @ Lvl 5 with at least 2 being ranged, Running, Weap.: Power Assault Armor Lvl 5, Veh.: Cars Lvl 4, Veh.: Transports or Atmosphereic Lvl 4 .
Profession: TechEx Specialties
Specialty Prerequisites
CASTer 5 XP, Robotics: Act/Deact, Robotics: ID, Robotics: Modifications, Robotics: List functions, Robotics: Design lvl 5, Robotics: Repair lvl 5, Robotics: Alter function 4, Robotics: Alter Mission 4, Sec. Sys: Act/op. , Comm Dev: Operate , Comm Dev: Repair 4, Brain-Link Cortex Coordinator
COMPTECH 6 XP, Comp.: Acc. & Op. , Comp.: Bypass Sec. Lvl 5, Comp.: Def. Sec. Lvl 5, Comp.: Display Info. Lvl 5,One Comp.: Repair Skill @ Lvl 5, Physics Lvl 5.
RIGJACK 4 XP, Armorer Lvl 4, One Comp. Repair skill Lvl 4, , Engineer: Mechanical Lvl 4, Machinery: Op. Lvl 4, Machinery: Repair Lvl 5, Robotics: Repair Lvl 3, Vehicles: Repair Lvl 4
ROBOEX 5 XP, Robotics: Identification, Robotics: Alter Function Lvl 5, Robotics: Alter Mission Lvl 5, Robotics: Design Lvl 5, Robotics: List Functions Lvl 5, Robotics: Repair Lvl 2.
STARSHIP ENGINEER See Crewman: Star Ship Engineer
TECHNOSPY See Enforcer: Corporate Spy
XENOTECH 6 XP, Comp.:Bypass Sec. Lvl 4, One Other Computer skill Lvl 4, Robotics: Alter Function Lvl 4, Robotics: Alter Mission Lvl 4, Xenotheory Lvl 5
SciSpec Specialties
Specialty Prerequisites
GEMMER 7 XP, Biology Lvl 5, Botany Lvl 2, Chemistry Lvl 4, Exobiology Lvl 4, Genetics Lvl 4, Weap.:PGS Lvl 4, Xenotheory Lvl 4, Zoology Lvl 2
MEDICAL SPECIALIST 6 XP, Medical Devices Lvl 6, Medical Diagnosis Lvl 5, Medical Treatment skills Lvl 4, chosen Medical Field.
PLANETARY SURVEYOR 6 XP, Analyze Ecosystems Lvl 5, Analyze Animal Behavior Lvl 3, Archeology Lvl 3, Biology Lvl 3Botany Lvl 3, Exobiology Lvl 3, Xenotheory Lvl 3, Zoology Lvl 3
XENO-SPECIALIST 4 XP, Archeology Lvl 4, Biology Lvl 5,Botany Lvl 2, Chemistry Lvl 4, Exobiology Lvl 4, Genetics Lvl 4, Physics Lvl 3, Xenotheory Lvl 4, Zoology Lvl 4
Explorer Specialties
Specialties Prerequisites
ATTACK SCOUT 6 XP, Camouflage Lvl 6,Comm. Dev.: Operate Lvl 4, Concealment Lvl 4, Stealth Lvl 4, Survival Lvl 4, Weap.: PGS Lvl 5
CONTACT EMISSARY 4 XP, Body Speak, Communication Lvl 4, Finance Lvl 3, Haggling Lvl 4, Law Lvl 3, Persuasion Lvl 4, Politics Lvl 4, Society Lvl 3
JUGGER 4 XP, Camouflage Lvl 4, Pumping Fed. , Ride Mount Lvl 4, Running, Stealth Lvl 4, Survival (two climates) Lvl 4, Tracking Lvl 4, Weap.:Martial Arts Lvl 4, Weap.:Melee Lvl 4
RANGER 5 XP, Analyze Animal Behavior Lvl 5, Camouflage Lvl 4, ClimbingMake Item/Struct. ,Survival Lvl 3 (2 Climates) , Track. Lvl 4, Weap.: Martial Arts Lvl 5
RECON SCOUT 2 xp, Camouflage 6, Climbing 1, Comm dev: op 4, Comm dev: rep. 2, Concealment 6, Find Direction 5, Make item/structure 1, Running 1, Stealth 6, Survival (x2) 3, Tracking 4, Vehicle:cars 1, weap.Beam or PGS 4
XENOHUNTER 5 XP, Camouflage Lvl 4, Concealment Lvl 4, Exobiology Lvl 3, Stealth Lvl 4, Survival Lvl 4, Tracking Lvl 4, Weap.: PGS Lvl 4, Xenotheory Lvl 3
Colonist Specialties
Specialties Prerequisites
CONTACT EMISSARY See Explorer: Contact Emissary
INFORMATION INVESTIGATOR 7 XP, Bluff Lvl 4, Comp.:Acc.& Op. , Disguise Lvl 4, Dramatics Lvl 4, Entertain: News Presenting Lvl 4, Law Lvl 4, Persuasion Lvl 4, Photography Lvl 4, Politics, Society Lvl 4, Veh.: Cars, Veh.:Transports
ROGUE 6 XP, Bluff Lvl 5, Chef, Comp.: Acc. & Op. , Cryptography Lvl 5, Entertaining (2 Styles) , Haggling Lvl 5, Make Item/Structure, Persuasion Lvl 3, Veh.: Cars, Weap.: Beam Lvl
From Colonist to other PROFESSIONS
ENFORCER 8 XP, Body Speak, Comp.: Acc. & Op. , Law Lvl 2, Robotics: Ident. , Two Vehicles Skills, Weap.: Beam Lvl 3, Weap.: Martial Arts Lvl 3
TECHEX 11 XP, Comp.: Acc. & Op. , Mach.: Operate Lvl 3, Mach.: Repair Lvl 2, Robotics: Ident. , Robotics: Act./Deact. , Veh.: Machinery Lvl 2, Veh.: Repair Lvl 2
SCISPEC 10 XP, , Comp.: Acc. & Op. ,Medica Diagnosis Lvl 4, Med. Treat.: (Choose One) Lvl 3
EXPLORER 11 XP, Body Speak, Climbing, Concealment Lvl 2, Geology Lvl 1, Geophysics Lvl 1, Haggling Lvl 2, Make Item/Structure, Medical Diagnosis Lvl 1, Med. Treat. Vet. Lvl 2, Persuasion Lvl 1, Weap. Beam Lvl 2.
CREWMAN Comp.: Acc. & Op. , Mach.: Op. Lvl 3, Mach.: Repair Lvl 2, Med. Diagnosis Lvl 2, Med. Treat.:Wound 1 Lvl 2, Veh.: Atmos. , Veh.: Cars, Weap.: Beam Lvl 1
Crewman Specialties
Specialties Prerequisites
FIGHTER PILOT See Enforcer: Fighter Pilot
STARSHIP ENGINEER 5 XP, Comp.: Interface Lvl 4, Comp.: Prog. Writ. Lvl 4, , Comp.: Repair Main. Lvl 4, Comp.: Ship’s Ops. Lvl 4, Engineer: Civil Lvl 4, Engineer: Mechanical Lvl 4, Engineer: Nuclear Lvl 3, Mach.: Repair Lvl 4
ASTRO-GATIONEER 5 XP, Comm. Dev.: Op. Lvl 4, Comp.: Acc. & Op. , Comp.: Disp. Info. Lvl 3, Comp.: Interface Lvl 4, Comp.: Prog.Manip. Lvl 4, Comp.: Ship Ops. Lvl 5, Find Direction Lvl 4, Physics Lvl 4
WEAPONS OPERATOR 5 XP, Comm.Dev.: Op. Lvl 4, Comp.: Acc & Op. , Comp.: Interface Lvl 4, Comp.: Ship Ops. Lvl 4, Engineer: Ship Design Lvl 3, Weap.: Beam Lvl 3, Weap.: Missiles Lvl 3, Weap.: P.G.S. Lvl 3
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