Advanced Cover

A character has cover if more than half of his body is protected by an obstacle or anything that can hide him from enemy fire or enemy sight. There are two types of cover: hard and soft. Hard reflects fire or can absorb the damage where as soft just makes it difficult to aim or see the target.

Examples are:

Hard Cover Soft Cover
Brick stone or metal walls Plastic curtain
Metal vehicle Darkness
Large Tree trunk Smoke or fog
Hills Sand Dunes rocks Tall grass

Hard Cover gives a minimum of -2 CS. It may be higher depending on the amount of the target’s body that is visible to the attacker. This is up to GM s discretion.

Soft Cover gives, a minimum of -1 CS, but it may be ‘higher depending on the circumstances.

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