

Type: Heavy Interceptor / Boarding Cutter
Size: Huge (10)
Crew: 2 (Pilot, Gunner)
Passengers: 6 troops in crash webbing or breaching harnesses
Attributes
| Size | Handling | Top Speed | Tough. | Armor | Wounds | Crew | Energy | Mods |
| 10 | -1 | 17 | 28 (6) | 6 | 5 | 2 | +1 | 30 (30) |
Mods User: 28
| Mod | Qty | Notes |
| Boosters | 4 | +1 Speed once per encounter |
| Atmospheric Flight | 5 | For use in planetfall/air drops |
| Armor x3 | 3 | +6 Toughness |
| Weapons: Plasma Cannons (Heavy) | 6 | Twin forward-firing |
| Breaching Lasers (Short-Range Cutter) | 1 | Functions like an Arc Cutter, +2 to breach hulls |
| Reinforced Hull (Toughness) | 2 | +2 Toughness (already included) |
| Cargo Hold | 4 | For extra gear/breach kits |
| Automated Defense Turret | 1 | Rear anti-personnel blaster (Sentry stats) |
| Low-Signature Hull | 2 | -2 to detect the craft unless within short sensor range |
| FTL Drive (Basic) | 2 |
Weapons
- Twin Plasma Cannons (Front-Mounted, Linked Fire): Range: 30/60/120, Damage: 3d10+2, AP: 8, RoF: 1. Notes: +2 to damage when linked fire is active.
- Breaching Laser Array (Under-nose mount): Range: 5/10/20, Damage: 2d10, AP: 6. Notes: Grants +2 to Cutting/Breaching through hulls or reinforced barriers.
- Rear Sentry Blaster (Automated Turret): Range: 12/24/48, Damage: 2d8, AP: 2, RoF: 3. Notes: Controlled by AI; fires at targets approaching from rear arc.
Special Features
- Boarding Hooks & Magnetic Anchors: Grants +2 to Grappling rolls against larger vessels for boarding purposes.
- Low-Signature Hull: Stealth system provides a -2 to detect the craft unless within short sensor range.
- Crash Harness Deployment: Passengers may disembark swiftly, even under fire; no Agility roll required on rough landings.
Optional Edges – If this is a craft for a player:
- Ace Modifications (Vehicle Edge): +2 Handling, 1 extra mod slot
- Modular Override System: Allows 1 in-field weapon swap per session
