Version 1.0
- 07.01 Rd6 Gear: General
- 07.02 Rd6 Gear: Armor
- 07.02.01 Rd6 Gear: Power Armor (Sci-fi)
- 07.03 Rd6 Gear: Weapons Basics
- 07.03.01 Rd6 Gear: Firearms Basics
- 07.03.02 Rd6 Gear: Ranged Weapons Types (Modern+)
- 07.04 Rd6 Gear: Weapons (Fantasy, TL 1-4)
- 07.05 Gear: Weapons (Modern, TL 5-7)
Purchasing Equipment
Each piece of equipment has a Price Difficulty (PD) associated with it that expresses how challenging it is for a character to obtain that item.
| Price Difficulty | Type (Description) | Limit per Day |
|---|---|---|
| 0 | Automatic Purchase (Cheap) | (Fund Level x 6) per day |
| 1 | Low-Cost Purchase (Inexpensive) | (Fund Level x 4) per day |
| 2 | Moderate Purchase (Nominally expensive) | (Fund Level x 3) per day |
| 3 | Average Purchase (Somewhat expensive) | (Fund Level x 3) per day |
| 4 | Costly Purchase (Expensive) | (Fund Level x 2) per day |
| 5 | Very Costly Purchase (Very Expensive) | (Fund Level x 1) per day |
| 6 | Luxury Purchase (Extremely Expensive) | (Fund Level x 1) per day |
Fund Level is the number in front of the D in Funds.
Extremely Costly Purchase is hardly the top end, and GMs should continue adding to the difficulty for higher prices.
| Item/Service Is | Fund Test Modifier |
|---|---|
| Common; Average quality | 0 |
| Very common, local market is flooded; Of slightly lower technological complexity than commonly available | +1D |
| In high demand; Limited availability; Of slightly higher technological complexity than commonly available | -1D |
| Not generally available to the public; of significantly higher technological complexity than commonly available | -2D |
| Unusually high quality | -1D |
| Damaged or low quality | +1D |
To purchase an item, the player rolls the Funds Attribute against the listed purchase difficulty, adjusted by the GM for the circumstances around obtaining the item (such as seller’s stock, item quality, general item availability, and so on). If the Funds Test successes exceed the Price Difficulty, the character gets the item. Business, con, charm, and persuasion could all serve as complementary actions to the Funds roll, adding more Successes if needed. Unless the GM decides otherwise, players may not spend Character and Fate Points on Funds rolls.
Price Difficulties are given for the appropriate settings. The GM may adjust a Price Difficulty for an item being bought outside it’s given setting. Swords are probably cheaper in a modern or futuristic setting, etc.
Tech Level
Many items can be defined by tech level and while other items can be found in all genres, Tech level can define the quality of the item. A Tech Level 3 Blanket may keep people warm but does it less or have temperature control. Tech levels are based on Human history – it is assumed that most species had some version of each of these periods.
[table “76” not found /]See Scale for the optional rules on TL Scale Modifiers
