I am currently writing up a complete region of space to use in this campaign. Relatively original, I am probably going to use some incluences from various sources like Shatterzone, Traveller and the like. I am leaning towards bringing in the 2300 AD nemesis Kaifer at some point but right now, I am just trying…
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True20 Star Drive/Frontiers 2012.11.14
The Last Warhulk The Start of The Last WArhulk. After retrieving the Peace program from hidden places on Lighthouse and rescuing the Starmech agent, the party embarks on a mission to stop a AI sentient war relic from reeking havoc on the Verge.
My Verdict on Prometheus
I finally got to see the much maligned so-called “prequel” to my favorite movie franchise (Alien/Aliens) – Prometheus. Although not without its flaws, I do feel that the amount of criticism it is taking is unfair. It is by far not the best in the franchise but it’s not the worst. To start with, my…
04.05 Rd6 Presence Skills
Skills covered: charm, disguise, intimidation, persuasion Characters use one of several Presence-based skills to influence other people that they meet. The typical difficulty is Moderate, and the roll is modified based on the dispositions of the characters involved, but a GM may base it on a skill roll. See the Mental Defenses for more information on this. Die rolls…
04.4 Perception Skills
Skills covered: search, tracking Gamemasters can rely on the Observation Difficulties chart below for situations involving the gathering of information, spotting hidden things, and general observation. To see if a character notices details of a scene or situation, the gamemaster may have the player make a Perception roll. Unless the characters are actively eavesdropping, searching,…
Sessions 34 – 35: The Last Warhulk, PEACE!
Dates: 11/14/2012 to 11/28/2012 Where: The Verge: Aegis to Terivine Joined up with a Starmech intelligence officer and a Bluefall Regency military advisor, the party goes after the last Warhulk. A massive warmachine made during the second Galactic War, it was lost during a major engagement and thought lost. Reappearing 30 years later, it is…
Star Drive Reference
Stardrive Reference The Stardrive was born from the combination of human and fraal technology. A combination of Earth’s mass reactor and the Fraal’s gravitic technology gave birth to the means of “beaking” space so ships can “fall” across light years,entering into what is called drivespace. The first stardrive was activated in 2160. Communication through drivespace…
04.7 Strength Skills
Climbing This is the skill to scale various surfaces. Difficulties for this skill are included in the “Movement” chapter. Note that taking care in climbing and carrying 50% or more of the character’s body weight slows the character down by two meters or more per round. Conditions that affect the roll may be taking care…
04.6 Stamina Skills
Gamemasters may allow a character to make a multi-action stamina roll to complement a strenuous activity, such as lifting or running. The difficulty equals 5 times the current fatigue modifier. The character may add one-half (rounded up) of the difference between the successful stamina roll and the difficulty. The strenuous activity still receives the fatigue…
04.2 Agility Skills
Acrobatics Performing feats of gymnastics, extraordinary balance, and dance (and related performance arts), as well as jumping and breaking falls. It is also useful for running obstacle courses or doing courtly promenade. Using acrobatics can also improve many of a character’s climbing, jumping, and running attempts. The game-master determines the difficulty of the acrobatics stunt….


