(Portions of pg. 120-122 – Masterbook) This section contains the information that players will use when they play their cards. All of the enhancements and subplots are explained in alphabetical order below. Action Cards By playing an action card, the player can add +1 pip to all skill or Attribute rolls for the rest of…
News
01 – The Masterdeck Card Basics
Anatomy of a Card (Click on the caption of the feature to get the explanation) (Borrowed from Masterbook Core Rulebook, WEG) If you purchased MasterBook as part of a boxed set, then you have one the MasterBook card deck, also known as the Action Deck. The Card Number The Card Number is at the top…
03 – D6 Combat / Interaction Skill Integration
Interaction (Success Chart Explanations) (portions of pg. 78-82 – Masterbook Rulebook) This Masterbook Conversion into D6 features a number of interaction options. Instead of trying to cause damage to other characters through combat, characters can use a number of interaction skills to accomplish other objectives: frighten away attackers, force them to surrender, or force them…
04 – Additional Interaction Skills
New Skills The Masterbook concept of interaction primarily is the non-combat actions taken in combat rounds. It also includes actions taken outside of rounds that could have, but involve gaining some advantage over an opponent. It gives the players more options in combat, making it more Heroic. The following skills will be needed to integrate…
08 – Success Chart
(Portions of pg. 67-68, and p 99, p 109, p 113 – Masterbook) One thing that bothered me was the difficulty system of Star Wars/D6. The difficulties can tell you how hard things are, but you never had a feeling of how well you did; a quantitative way of knowing how successful you were. The…
Star Wars RPG R&E Rules Upgrade
By Bill Smith (Reprinted from The Official Star Wars Adventure Journal, Vol. 1, Number 11) The Star Wars Roleplaying Game, Second Edition, Revised and Expanded (or simply Star Wars, Revised and Expanded) has several rules changes from the Star Wars, Second Edition rulebook. Here’s a summary of these changes for those who already know the…
Star Wars CASTer (d6)
By Ed Stokes CASTers are Droid-control specialists. They are much in demand as operators of installation security systems, because one talented CASTer can take the place of several live security guards. New TECH Skill: CAST operation This skill represents the training that a CASTer receives to allow him to “multi-task” his attention span. Each CASTer…
D6/MasterBook: MasterDeck
MasterDeck conversion into Star Wars D6 Introduction: The Method to My Madness The reasoning behind this is simple. To merge what I thought were the redeeming qualities of MasterBook into the D6/Star Wars Game system. “But there already is a MasterBook/D6 conversion system” you say? Of course, I know this. But it does quite convert…
Kalvessan Starwolves (d6)
Brief History The starwolves are a race that was created for war. The Aldessan, of Valtrys, created the Kalvessan using the science of genetics at the behest of the Old Republic to fight the breakaway factions of the Old Republic, collective called the Union, and the Mandaloran threat. The Union factions waged their war against…
Star Wars: Newtech v2.0
By Ed Stokes WEAPONS Beam Weapons Lasers As opposed to the plasma discharge weapons typical of “blasters”, laser weapons use a high-energy pulse of light. Lasers typically do less damage than blasters, but have significantly enhanced range and accuracy. Lasers also have no need for gas refills. Laser pistols have an inherent fire control of…


