21 Plots Go Forth

21 Plots Go Forth

From: Gypsy Knights Games

Reviewed by: Ron McClung

21 Plots Go Forth is a RPG Supplement from Gypsy Knights Games.

I am always amazed by the level of inspiration and creativeness by the writers at Gypsy Knights Games.  The 21 plot series has many cool ideas to jump off from that really give you a new perspective on a hard science fiction setting like Clement Sector.  21 Plots Go Forth does not disappoint.  This is the fourth book in the series, starting with 21 Plots, 21 Plots Too and 21 Plots 3.  There is also a series of “situational” 21 Plots series – 21 Plots: Planetside, 21 Plots: Misbehave and 21 Plots: Samaritan.

NOTE:  This is the Mongoose Traveller edition of the PDF.  Since receiving this, Gypsy Knights has disassociated from the Mongoose Traveller game system and developed their own called The Clement Sector, the Rules, using the open license with Samardan Press and their Cepheus Engine.  If they haven’t yet already, they will be converting this supplement to the game system.

From page 3: ” … this book presents 21 possible plots for the Referee to use with a gaming group.”

Delving back into a familiar layout, 21 Plots Go Forth starts out where the previous books left off.  A series of adventure seeds with tables for options on the end result.  Each plot has six possible variations, and the GM can either choose or roll a dice to determine what happens.  Either way you do it, I recommend you read them all, because they inspire you to combine two or more.  As the title implies, there 21 total plot inspirations.

From page 3: We at Gypsy Knights Games hope this product is used and reused by you many times and that it is an aide to you in coming … campaigns.

From strange hypnotists to con artists, corporate explorers in need of escort to royal agents in need of a prison break, these plots have it all (again).  Many of them are Clement specific, integrating some of the cultures of the various worlds in the setting (and where they might conflict) but with a little work, they can easily be worked into another sci-fi setting.   Included in the back of the PDF is a complete Index of the 21 plots series.  This is extremely handy if you have all the books.

In conclusion,  I found this addition to the series a little more eccentric than the others.  There are some very detailed and interesting adventure ideas in this book.  I guess the more a writer puts out, the more eclectic the ideas become.  I found many of them very inspiring.

For more details on Gypsy Knights Games and their new RPG Supplement 21 Plots Go Forth” check them out at their website Gypsy Knights Games, and at all of your local game stores.

Codex Rating: 16

Product Summary

21 Plots Go Forth

From: Gypsy Knights Games

Type of Game: RPG Supplement

Authors: John Watts, Bradley Warnes, “Big” Dan Callahan, Vaughn Wright, Curtis Rickman, Paul Santiago

Artist: Bradley Warnes

Cover Layout: Stephanie McAlea

Editor: Curtis Rickman

Number of Pages: 47

Game Components Included: One PDF

Game Components Not Included: Core Rulebooks

Website: Gypsy Knights Games

Reviewed by: Ron McClung