The development of the modular system of computer snap-on program units (progits) and hardware that is completely compacticle with all bodycomp models brought the personal computer out of the home and onto the ones body. A bodycomp worn as a wide belt, or bandolier, and is made of extremely durable plastic bonded over solid state…
Category: RPG Gaming
Gaming – RPGs, Board Games, more
Yazirians (d6)
Attribute Dice: 11D Dexterity 2D/4D+2 Knowledge 2D/4D Mechanical 2D/4D Perception 2D/4D Strength 1D/3D Technical 2D/5D Move 10 Physical Appearance and Structure average size: 2.1 m tall average mass: 50 kg (male), 60 kg (female) average lifespan: 140 years reproduction: hetrosexual, viviparous body temperature: 39C Yazirians are tall, thin humanoids. They have long arms and legs…
Vrusks (d6)
Attribute Dice: 12D Dexterity 2D/4D Knowledge 2D/4D Mechanical 2D/4D+2 Perception 2D/4D Strength 1D/3D Technical 2D/5D Move 10 Physical Appearance and Structure average size: 1.5 m tall, 1.5 m long average mass: 85 kg average lifespan: 175 years reproduction: heterosexual, ovoviviparous body temperature: 38 C Vrusk look like large insects. Eight legs grow from their abdomen,…
4.0 A/C D6 Appendix
Advantages Point Costs Self-Healing Point Costs: 3 The character has mastered meditation techniques that allow him to heal more rapidly. He regains Stunned damage at the rate of two results per round of rest. Up Condition Point Costs: 4 The character operates as if up (See MasterDeck Conversion to SW/D6) under certain proscribed conditions. The…
5.0 Advantage & Compensation d6 List
< The Advantages Advantage Point Value Alien or Special Abilities Special Abilities 1-5 Psionic Powers 5-8 Knowledge Contacts 1-4 Cultures 1-4 Secrets 1-6 Supranormal Knowledge 3 Latent Abilities 1-5 Material Gain Cybernetics 1-5 Equipment 1-5 Patron 1-3 Ships 3 or 6 Wealth 2-5 Numbers Increased…
2.1 Xeno-Flaws d6
Point Value Effect 1 Allergy: If the character is exposed to a fairly common substance(such as smoke from a fire, a particular food, sunlight, etc.), the character is stymied until the condition is removed. A character who is stymied loses his Wild-Die reroll during his next action phase. If he rolls the diceand gets a…
2.0 Compensations d6
After going through and selecting Advantages, you probably already have some ideas about what sort of Compensations your character has. Keep in mind that they make your character more “balanced.” They are not intended to cripple your character or the character’s abilities. They just make for a well-rounded individual. Age “Age” is a Compensation that…
3.2 Psionic Powers d6
Note that some powers have limited use(Limits), and Minimum Psi Ability, while others have other Powers as Pre-Requisites.Some have a Base Difficulty Score while others are opposed rolls with the Target’sWillpower. When the number of Die is referenced, use the Die Code of the totalpower. (skill powers + Psi-Ability). Use only the number to the…
02 – Cards in Combat and Interaction
(portions of pg. 126-129-Masterbook) Combat and interaction in D6/Masterbook is enhanced by the card deck. which speeds up play and introduces an interesting aspect of chance to the game. Instead of simply determining initiative by rolling a Perception and keeping up with who has the highest in the group, the card deck is used instead….
05 – Enhancement Cards
(Portions of pg. 120-122 – Masterbook) This section contains the information that players will use when they play their cards. All of the enhancements and subplots are explained in alphabetical order below. Action Cards By playing an action card, the player can add +1 pip to all skill or Attribute rolls for the rest of…

