After playing around in game systems like Savage Worlds, Fantasy AGE, and others, I found that many concepts from those systems can translate to d6. I have recently returned to this project with the intention of streamlining and changing a few core d6 concepts to further make this system more viable, at least to me.
Category: RPG Gaming
Gaming – RPGs, Board Games, more
01.00 Basics
Rolling Dice – A die code shows how good a character is in a particular area, how harmful a weapon is, how useful a Special Ability or tool is, and so on. Each die code (also known as a value) indicates the number of six-sided dice you roll (1D, 2D, 3D, 4D, 5D, etc.), and sometimes an added bonus of “+1” or “+2” — referred to as pips — you add to the total result you roll on the dice.
Wild Die Advantaged/Disadvantaged
Design Notes: This a new concept inspired by some of new mechanics like ind D&D 5e and CoC 7e, where the GM tells the players they have advantage or disadvantage based on the situation. CONCEPT 1 Advantage: Wild Die is a d8 Disadvantage: Wild Die is a d4 I am not sure how much of a…
Man in the Moon 2: Ice Station Schatzgräber (Playtest)
Playtested with nearly complete terrain projects for both nuked NYC encounter and the Ice Station encounter. I think I hyped up the fear factor too early so by the time they got to the final battle, they were already done and ready to GFTO!
Fort Skull Fire
Fort Skull Fire was one of 7 weapons stations built by a Saurian Regime of Sculedrus “The Skull” Kane, called the God Shield. Lord Kane was notoriously paranoid of the gods and their wrath, and used his people’s mastery of technology to build 7 massive defense cannon. Some would say he was a visionary, foreseeing the future cataclysm. No one knows for sure if he did or not, but he feared something.
Ice Station Schatzgräber Launch Bay Craft
Based on this picture from an adventure I found online (RPGNow, The Modern Dispatch 129 – The Ice Palace) . I photoshopped this to fit my adventure a little.
Necropolis (ConCarolinas 2017)
SYSTEM: Call of Cthulhu 7e Another one of the canned adventures by Chaosium for the summer convention season, Necropolis is a short introductions adventure with a simple premise and straightforward purpose. It is meant to help the players get used to the new aspect of 7th edition Call of Cthulhu. Again, it is nice to have…
Session 16.0: Battle for the Pool
Let’s get ready to rumble! A glorious fight between the Night Hark Champion, Myrok the Minotaur and Ragnar the Orc, the new Champion of the Legion of Mika, for the control of the water in Tanbrel. Ever since the arrival of Oogorim and his faction Nighthawks to Tanbrel, the controlling Legion of Mika was forced…
The Dreaming Ward (ConCarolinas 2017)
SYSTEM: Call of Cthulhu 7e Chaosium released a few free adventures for the summer con season and I decided to run some of those. Key word is that these are free. You get what you pay for. Although they are complete adventures thankfully all with pregenerated characters, they are … let’s just say… a little…
Vigo Billberry, Halfling Rogue
Vigo Billberry, the Halfling rogue and tech was unique from birth. Born in the northern islands, his creche was part of a nomadic seafaring tribe that some called pirates, others called scavengers but he called family. Talents, Mutations & Modifications: Select Personality traits on Personality Trait Check. Exotic Personality. Allergy. An Unusual Medicine. Could be Experimental or…





