SYSTEM: Call of Cthulhu 7e DATE: November 7, 2019 Another highlight of my life – gaming with the crafters. This time with Gareth of the DMGInfo Youtube channel, as well as DM Scotty and his family. Also joining hus was Daniel and Miguel, both 3D printing guys from Youtube. THis was exhausting but hilarious. They…
Category: Ron’s RPG Sites
The (Savaged) Roarugr
Type: Contacted Unregistered Bolter Physical Appearance Consumption: Aerobic, Oxygen, Efficiency: 77%, Limited Anaerobic ability.Gravity: 1 G. Average Height: 1.7 m. Average Mass: 70 kgBody Temperature: 38 CelsiusHomeworld: Ruraro at XM-09287Natural Habitat: Plains This species has reached an awkward stage where they can no longer run on all fours but also have difficulty standing upright. They…
The (Savaged) Curch
Type: Bolter Contacted Unregistered Species Physical Appearance Consumption: Aerobic, Oxygen. Efficiency: 91 %, Limited Anaerobic ability. Average Height: 1.7 m. Average Mass: 90 kg. Body Temperature: 36 Celsius Native Gravity: 1.7 G. Homeworld: Unknown. Natural Habitat: Rocky Hills The Curch have four limbs, using two to walk and two to assist. These two upper limbs…
01.10 Characters Options
In Savage Shatterzone, there are four major regions within known space – Core World, Near Colonies, Inner Frontier, and the Shatterzone/Outer Frontier. All contained within the Orion Spiral Arm of the Milky Way Galaxy, there are millions of stars, systems and mysteries. Quantum drives allow for interstellar travel, however space is big and to get…
01.00 Setting Rules
Shatterzone is dark and gritty. It also has a realistic and big view of sci-fi while at the same time keeping within the space opera feel. Shows like Dark Matter, Kill Joys and The Expanse all kid of fit in the setting. Core Concepts to the setting Technology Q-Drive The means at which interstellar travel…
04.04 Rd6 Perception Skills
Gamemasters can rely on the Observation Difficulties chart below for situations involving the gathering of information, spotting hidden things, and general observation. To see if a character notices details of a scene or situation, the gamemaster may have the player make a Perception roll. Unless the characters are actively eavesdropping, searching, tracking, or performing a…
04.03 Rd6 Intellect Skills
Information Tests (Intellect) The Intellect attribute assists characters in finding out how much they know about a certain field, modified depending on the situation. For this reason, A single Test – called an Know Test – can serve as a Test of general or common knowledge of a certain topic. GMs can employ the Know…
04.02 Rd6 Agility Skills
Contortion The ability to escape from otherwise secure physical bonds by twisting, writhing, and contorting the body. The chart below contains sample difficulty numbers for escaping from various kinds of restraints. Modify the difficulty based on the circumstances of the escape, such as the conditions the character works under or specially designed restraints. The character…
04.07 Rd6 Strength Skills
Acrobatics Specializations: Jumping, Leaps, Tumbles, Balance, High wire, Trapeze work. Skill Bonus: Intimidate (Intimating Moves) – Acrobatics can make a character appear more intimidating. This is a skill in performing feats of jumping, gymnastics, and extraordinary balance, as well as jumping and breaking falls. It is also useful for running obstacle courses or doing courtly…
04.06 Rd6 Stamina Skills
To avoid the effects of a toxin (inhaled, ingested, or absorbed) or disease (encountered in any manner), a character makes a stamina roll. Several factors figure into the difficulty of the attempt, including the deadliness and dosage of the poison in question. For example, a fatal bout of botulism has a difficulty of 9, while…


