Date: February 29, 2020 I can safely say that this game went well, but in a very different direction from the previous session. I had four ladies in my game including my wife. While I worked hard to keep things appropriate, it definitely did not end that way. And again, as long as everyone had…
Category: Savage Worlds
Fallen Angels 2: Fortress of the Angel (MACE West 2020)
Date: February 28, 2020 Re-running with hopes it would go a different direction – and in some ways it did. Of the two I ran, this was the more serious because of the players. And I don’t mind that. There are some serious elements in this game. Playing was Heath M, Dan S, Doyle H,…
19.0 – Volturnus: Volkos Part 3, The Templars and the Artifact
Fighting through the Mindwalkers of Pale, the party meets the final lead Mindwalker – a life-sucking pisonic and his cybo-dragon war beast. Reaching the lower levels, they finally meet with the remaining Templars of the Eorna, powerful mentalists who survived the Sathar invasion and continue to fight the war with the Sathar today. The conveyed…
Savage Cyboslaved-Eorna
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d12, Vigor d8 Skills: Fighting d6, Climbing d8, Notice d10, Stealth d4, Tracking d10, Swimming d8 Pace Parry Toughness 7 5 9 (1) Edges: Assassin, Frenzy, Level Headed Random Weapons
Savage Cyboslugs
A cyboslug is a living nightmare created by the Sathar to attack all non-Sathar life forms on sight. A cyboslug attacks with a flamethrower which has been surgically implanted in its body. It can cling to walls and ceilings. Its body is covered with a reflective slime which reduces damage taken from laser or fire attacks to…
18.0 – Volturnus: Volkos Part 2
In the Underworld of Volkos, the group encounter the Mindwalkers of the Pales. First was the Teeps or telepaths that manipulated the mind of the party. Then the Teeks or telekinetics who through items at the party while they attempted to cross a precarious situation.
03.00 Physical Enhancements
Drug Dispenser I, II & III (Chargers) A small injector fitted onto the circulatory and gland system, the Combat Drug dispenser shoots whatever drug you want directly into the bloodstream. These Dispenser are activated by SimNerve. Each drug has it’s not effect. Adreno – This has the effect of increasing Agility and Strength by 1…
00.00 Cyberware List
(I modernized some of these cybernetics)
02.00 Optical & Auditory
All existing optical systems have been designed in such a way that up to three (3) separate optical enhancements may be placed into a single standard eye uni. Other eye units are outlined below as well. Thought control and a microcomputer allows the user to switch between the optics as a simple action. Orbital and…
01.00 Basic Equipment
Standard Equipment Simerve Artificial nerve fiber used to connect items of cyberware within the body. SimNerve is run from the brain through the spinal column and out its base to the various pieces of equipment. SimNerve is essential to the smooth operation of any cyberware except Grade II and III syntheflesh. To control the hardware…



