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Craft Stats: Flesh Forger Master Drone

Posted on May 16, 2025May 15, 2025 by Ron McClung

Frontline Invasion Engine of the Flesh Forger Swarm

Attributes: Agility d6, Smarts d8, Spirit d10, Strength d12+2, Vigor d12+3

Skills: Athletics d10, Fighting d10, Notice d10, Intimidation d8, Stealth d6, Shooting d6 (for bio-plasma sprays)

Pace: 6; Parry: 7; Toughness: 18 (5)

Size: Huge (Scale +2)

Wild Card: Yes

Edges: Combat Reflexes – +2 to recover from being Shaken, Hardy – No additional wounds from Shaken results, Improved Frenzy – Two Fighting attacks per action with no penalty

Special Abilities:

  • Bio-Organic Armor (Armor +5): Its chitinous, wet plating grants it exceptional protection.
  • Regeneration (Fast): Heals one wound every round unless shaken or damaged by acid or radiant/holy sources.
  • Bio-Forge (Recharge 5–6): As a free action once per round, extrudes 1d3 Spider Drones These act as Extras under GM control.
  • Fear (–2): Any creature seeing the Master Drone must make a Fear check at –2.
  • Multi-Tentacle Strikes: May make 3 Fighting attacks each round at no MAP (Multi-Action Penalty), each with Reach 2. If it hits with 2+ tentacles on the same target, the victim is Entangled (Strength vs Strength to escape).
  • Bio-Plasma Cone (Cone Template, Recharge 5–6): Vigor roll at –2 or take 4d6 Acid/Psychic damage, half with success. Sticky residue reduces Pace by half until removed (Strength roll, action).
  • Telepathic Overmind: Can command all Flesh Forger creatures within 12” telepathically; they act on its initiative if desired.
  • Hive Death Scream (On Death): All non-Flesh Forger creatures within 12” make a Spirit roll at –2 or become Stunned for 1 round and take 2d6 Psychic damage.

Wild Card Trait Table (roll d4 or pick):

d4Mutation Effect
1Self-Replication: Each time it takes a Wound, it spawns a Spider Drone.
2Warp Terrain: Nearby ground becomes fleshy and undulating – all ground within Medium Burst Template is Difficult Terrain.
3Absorb Biomass: Can devour a fallen creature as a free action to heal 1 Wound.
4Phase Shift: Once per encounter, it can teleport up to 12” as a free action, leaving behind a mass of screaming bio-slime.

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