* Wild Card
A sentient xenoform bioweapon of unknown origin, Siltharok is a writhing mass of fibrous musculature, toxic tentacles, and a central maw capable of grinding through power armor. It is believed to be one of the precursors to the current biomechanical infestation known as the Bloom.
Attributes: Agility d8, Smarts d6 (A), Spirit d10, Strength d12+2, Vigor d10
Skills: Fighting d10, Intimidation d8, Notice d8, Stealth d6, Athletics d8
Pace 6; Parry 7; Toughness 13 (3);
Special Abilities
- Size +3
- Claws (1d8)
- Multi-Tentacle Attack (Str+d6) – Siltharok can make up to three attacks per round with its numerous appendages against adjacent targets, or focus all three on one for a bonus of +2 damage.
- Rending Maw (Str+d10, AP 4) – Its central maw attack ignores most light armor and is used to finish off stunned or grappled foes.
- Tentacle Grab (Grapple) – If two or more tentacles hit the same target, it may attempt a Grapple at +2. If successful, the target is entangled and vulnerable until escaped (Athletics or Strength vs Siltharok Strength).
- Acidic Secretions – On a successful tentacle hit, the target must make a Vigor roll at -2 or take 1d6 extra damage from corrosive digestive fluid.
- Armor 3 (Biomass Hide) – Its dense, chitinous skin shrugs off most ballistic and kinetic damage.
- Fear -2 – Seeing Siltharok forces a Fear check at -2 due to its unnatural, repulsive presence.
- Environmental Resistance – Immune to cold, vacuum, toxins, and most biological hazards.
- Regeneration (Fast) – Siltharok makes a Vigor roll at the start of its turn; on a success, it heals one Wound (once per round).
- Darkvision (120″) – Operates perfectly in complete darkness.

