I am always amazed by the level of inspiration and creativeness by the writers at Gypsy Knights Games. The 21 plot series has many many cool ideas to jump off from that really give you a new perspective on a hard science fiction setting like Clement Sector. 21 Plots Go Forth does not disappoint.
Tag: RPG Review
The Last Parsec: Core Rulebook
From: Pinnacle Entertainment Group Reviewed by: Ron McClung The Last Parsec: Core Rulebook is a new RPG Setting Book from Pinnacle Entertainment Group. Without a doubt, Savage Worlds has become a favorite RPG system for me to run, especially at conventions (which is most of my gaming life these days). But it took a while…
Modern Floorplans: Arctic Research Station
Movies like The Thing from Space (or John Carpenter’s The Thing) or Ice Station Zebra, or more recently Harbinger Down come to mind when I think of the Arctic and the potential for adventure there. In an RPG, it would be nice to have a generic map of a location in the Arctic. Fabled Environments now provides a nice map for use in such an environment.
Ships of Clement Sector 10 – Lee class Merchant Vessel
The Millennium Falcon. The Serenity. Sci-fi is full of merchant vessels that travel the space lanes delivering payloads – legal or illegal – to paying customers. John Watt’s Clement Sector is no different.
Clement Sector, The Rules
From: Gypsy Knights Games Reviewed by: Ron McClung Clement Sector: The Rules is a new RPG Core Rulebook from Gypsy Knights Games. It use the open game license for the Cepheus Engine. Open game licenses are tricky and the revival of many old school game engines have tried their best to take advantage of them. In the case of…
Titansgrave, The Ashes of Valkana
From: Green Ronin Publishing Reviewed by: Ron McClung Titansgrave: Ashes of Valkana is a new RPG Setting Book from Green Ronin Publishing. This review comes at a point where I have run nearly or more than half of the campaign. I have also watched all of the videos online that Wil Wheaton did. I have…
Ships of Clement Sector 3 – Moltke class Cruiser
From: Gypsy Knights GamesReviewed by: Ron McClung Ships of Clement Sector 3: Moltke-class Cruiser is a new RPG Supplement from Gypsy Knights Games. Following along the same lines as the previous entry in this series, Ships of Clement Sector 3 introduces another military class ship into the Clement Sector. With a sleek look and intimidating array…
21 More Organizations
21 More Organizations is a new RPG Supplement from Gypsy Knights Games. I am of the philosophy that a majority of the stories we collectively make in RPGs are born of conflict, may it be physical, spiritual, moral, mental or social. History buffs like myself can attest that humanity has a long history of conflict. A conflict does not have to be war or combat. It can be the type that is in the shadows and behind the scenes; the intrigue and deceit of conflicting factions.
Ships of Clement Sector 5 – Traders and Scouts
I never really know how to approach supplements like these. To me, playing an RPG is all about making the collective story. Vehicles and equipment are just tools in that story. However, in sci-fi settings, starships do play a big part of that story and are sometimes the source of that story. Ships of Clement Sector 5: Traders and Scouts is an extensive supplement that gives the readers a selection of the many types of Traders and Scout vessels seen in Clement Sector, from small light traders to specialized long range scout ships.
Dawn Adventures 2 – Hell’s Paradise
From: Gypsy Knights GamesReviewed by: Ron McClung Dawn Adventures 2: Hell’s Paradise is a RPG Adventure from Gypsy Knights Games. Following up Dawn Adventures 1, number 2 takes place in the same region, as the name implies. See my review of the first adventure HERE. Like the first one, this adventure takes place in an…
