Polomegan Campaign: Weapons & Equipment

Some of these use the Tanks A lot rules, while other use a simple system I came up with for Armor. IPV is Initial Penetration Value, and represents the minimum amount a hit has to make to do any damage to the target’s STA or internals. Otherwise, it’s simply taken from the Structural Points (StrPts).
The Armor below have High Impact Values and Low Impact Values (something I thought of before Alternity). These are the maximum amount of damage it will absorb from the type of damage before penetration. High Impact is any kind of ranged weapons (energy and projectile) and Low impact is Melee. All points are subtracted from Structural Points, as the Armor is damaged.
Polomegan
- Polomegan Campaign
- Polomegan Campaign: NPCs & Bestiary
- Polomegan Campaign: Random Encounters
- Polomegan Campaign: Weapons & Equipment
- System: Daladan Remis
Polomegan Ground Tank
(These were plasma weapons I created and can’t find the stats for. I will place them up here when I find them)
Top Speed: 130 Turn Speed: 100
AC/DC: 70.60
Crew: 3
Weapons:Turret (1)
– EP Auto Cannon*
– EP Support Rifle*
– Guided Missiles (x2)Defense:
– Infrared Jammer
– Power Screens
– Armor (x25)
Polomegan Hover Tank
Top Speed: 200
Turn Speed: 70
AC/DC: 60/40
Crew: 3
Weapons:
– E.P Support Rifle (x2)
– E.P. Autocannon
– Guided Missiles (x6) (24 reloads)
Defenses: IR Jammer, Power
Screens, Armor (x20)
I’Toron Steed – Cybernetic Attack Beast (Large)
Move: 110 m/turn
STA: 500 (Armor: IPV 90/StrPts 220)
IM/RS: 9/90
ATT: 95 (computerized targeting system)
Weapons:
– Laser Blaster (head) 5d10
– EP Support Rifle (mounted to be fired by rider)
– Laser Rifle (mounted to be fired by rider) 5d10
Armored Sensory Assault Robot
Move: 80 m/turn
Equip: IR, UV, Motion Sensors, Video, Audio, radar, Laser
Targeting (+10), VTOL Jets
Weapons:
– 2 Light Missiles (60%) (10d10)
– HE AP Missile (55%) (25d10)
– 2 Laser Blasters (65%) (6d10)
Armor: IPV 60/StrPts 320 STA 200
Remis Warmachine Polomite Armor
High Impact Protect: 75
Low impact Protect: 95
Struc. Pts.: 250
Functions:
- Re-Enforced Albedo Screen – Takes full damage from energy at 1/2 SEU per hit, 500 SEU belt pack.
- Helmet
- IR Scanner
- Targeting system in helmet (+20%)
- Magnification Visor
- Comlink
- Biolink
- Holoscreen – plant-life camouflage
- IR Jammer
- Field Medkit
Remis Warmachine Cyclone Full Combat Suit
High Impact Protect: 90
Low Impact Protect: 120
Struc. pts.: 250
Weapon Systems
- Rocket Launcher (R. Shoulder): 20d10
- Wrist Blasters (x4 – 2 in each): 5d10
- Laser Rifle: 6d10
Functions
- Targeting System (+30 PB /+20 S/+15 M/+10 L/+5 E)
- IR, UV, Motion Sensors (HUD in Helmet)
- Range Finders (Range penalties one less)
- Arial Rader
Remis Warmachine Pheonix Full Combat Suit
High Impact Protect: 95
Low Impact Protect: 110
Struc. pts.: 225
Weapon Systems
- Light Guided Missiles (x2): 15d10
- Wrist Blasters (x4 – 2 in each): 5d10
- Light Pulse Laser (helmet): 4d10
Functions
- Targeting System (+30 PB /+20 S/+15 M/+10 L/+5 E)
- IR, UV, Motion Sensors (HUD in Helmet)
- Range Finders (Range penalties one less)
- Arial Rader
- Flight Engines (four hours of flight/hover)
Polomegan Industries Econo-Lift
Inspired by the Aliens Powerlift, I sketched (and then photoshopped later) a similar thing.
