The Morad (Mor’Adus) Intergalactic enforcers of some unknown region of the galaxy and an ally of the players in this Evolved campaign primary adventure. They had advanced technology including cybernetics. In my SF setting, I already had the “Hegemony” and the Frontier (which was portrayed as the forgotten fragments of what formed the Hegemony) and…
News
Background: The Tetrarch Societies
Ancient Lessons from the Past… University of Zebulon Report Date: 182 fy. This is a report on the study of the mysterious ancient civilization known as the Tetrarch Societies, headed by a joint effort between the Unviersity of Zebulon Xenoarcheology (ZU) department and the Wen’Tri university called the Reshnick University for Expanded Studies (RUES). The…
Star Frontiers d6
Alien Species Tech
Star Frontiers d20
Groups: Additional SF Corporations
Remis Warmachine Manufacturers Alternate Naming Standard: RWM Headquarters City: Gesere Planet: Daladan Remis System: Remis (Near the Human Sovereignty & the Frontier border) Chief Exec: I’Liad Orm’Phos (Dara’Ilan) Subsidiaries: Yasiard ‘Mech Yards on Polomegan, Remis system Primary Products: Heavy war-machines, battle-mechs, hover-tanks, artillery MultiTech Manufacturers Alternate Naming Standard: MTM Headquarters City: Jara’Das Planet: Hentz System:…
Body Implants
Body Implants Larger systems cannot usually be fit inside the skull and so are placed in the thoracic or abdominal cavity, usually anchored to the skeleton and sometimes replacing part or all of an organ. Body implants include four general areas: respiratory implants, electronics, dermal alteration, and computer implants. Respiratory Implants: These devices deal with…
Head Implants
Head Implants Head implants all require delicate surgery to the head, and most deal with very sensitive nerve connections. These procedures can be extremely dangerous if not done properly, and so they tend to be the most expensive of the cybernetic enhancements. Cyber Eyes: Direct electronic/nerve interface at tech level 9 opens the way for…
Factions in Bloodshadows
Factions are the key to any intrigue in any RPG. Bloodshadows is somewhat vague about factions but they do divide most city societies in specific social classes. The Big Rich The Mob The Middle Class The Street People or Poor The Cults The Law What separates the Big Rich and the Mob is the Laws…
Religion
The Role of Religion in Marl (Notes on the Religion in Marl and my perspective on it) In Marl, there is a fine line between cults and established religions. As it says in the main rulebook, the primary difference is usually age and membership. In the past it was a powerful church entity that lead…
The Godwar
A slow infestation or a all-out invasion? (Notes on the Godwar and my perspective on it) What is the Godwar exactly? Like a lot of things in WEG’s stuff, the Godwar is fairly vague. Like any fantasy world, this one had a great cataclysm that no one wants to go back to. For Bloodshadows, that…




