I have said it before. This is a great game! I played with 4 players as a playtest as a local game store and then 5 players are MACE West 2018. Both with expansion races (Cardassians and Ferengi) and the Borg expansion. The Borg expansion is incredible. It changes the game to a certain degree…
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Dead Light (RonCon Spring 2018)
SYSTEM: Call of Cthulhu 7e This was recommended to me by members of the Facebook CoC group. It was a simple survival game, this adventure has its pros and cons. Overall, it’s a great adventure, but there are a few problems with the publishing of it and there are pitfalls that a GM can fall…
Savage Masterdeck 02b: Subplot Cards (Top)
Alertness(!) When this card is placed face up in front of a player’s character, that person has a special sixth sense outside of all other rules and roleplaying situations that will help him to spot a previously unseen item, character, or clue selected by the GM. It is normally used to allow a character to…
Savage Masterdeck 04: Picture Cards
Also known as the jokers, the Picture Cards are special cards that can be used in several ways. When a character is dealt a particular picture card, it has the results described below. In Star Wars, they have specific meanings, and they are listed below. Wild Card When a character gets the wild card, he…
Savage Masterdeck 02a: Enhancement Section (Top)
Updated for SWADE This section contains the information that players will use when they play their cards. All of the Enhancements and Subplots are explained in alphabetical order below. Action (!) By playing an action card, the player gains +1 (or +2 for Action!) to ALL rolls for the rest of that round. This includes actions,…
Savage Masterdeck 03: Initiative Section (Bottom)
Updated to SWADE Initiative Effects There are four Initiative effects on each card, corresponding to the four suits of the Initiative Deck – Spades (♠), Hearts (♥), Diamonds (♦), and Clubs (♣). These effects are applied to those with the player’s initiative card suit. For example, if the Heart has Fatigued, all players and GM…
Savage MasterDeck
MasterDeck conversion into Savage Worlds Introduction: The Method to My Madness The reasoning behind this is simple. To merge what I thought were the redeeming qualities of MasterBook into the Savage Worlds Game system. It gives the Savage Worlds System a slightly modified combat system, with more meaning to each round, and more options for…
Savage Masterdeck 01: Basics
The Deck If you have a standard Savage Masterdeck set, it is made up of 104 cards. Of these cards, 83 are Enhancement cards, 17 are Subplot cards, and 4 are picture cards. All are used differently at some point during the game. But all have some similarities as well. Both Enhancement and Subplot Cards…
Savage Masterdeck 00: Notes
Basics In combat, on each turn after the initiative cards are flipped, flip a Savage Masterdeck Card. Flip one for each round. Interaction Skills (Approved Actions) Intimidation Taunt Persuasion (Maneuver) Cards and Bennies Buy a card with a Benny Modifiers +1 or +2, no higher Initiative Section Link in suits of initiative cards and some…
Savage Shatterzone
After running classic Shatterzone, I realized I loved the setting more than the core rules system. But I also loved the cards. So I am designing a system for the cards in Savage Worlds and then poring everything else over to Savage Worlds using the Sci-fi Companion.



