Borrowed from GDW, this set of ideas are a way to abstractly write out an adventure or campaign. On the campaign level, it is very recursive in nature, because the overall campaign can have BASICS/PUSH/PULL/GIMMICk/ENIGMA and within the campaign, there are adventures (usually part of the PUSH or PULL) that themselves have BASICS/PUSH/PULL/GIMMICK/ENIGMA. Within those adventures,…
