Rolling Dice – A die code shows how good a character is in a particular area, how harmful a weapon is, how useful a Special Ability or tool is, and so on. Each die code (also known as a value) indicates the number of six-sided dice you roll (1D, 2D, 3D, 4D, 5D, etc.), and sometimes an added bonus of “+1” or “+2” — referred to as pips — you add to the total result you roll on the dice.
Month: November 2021
05.06 Rd6 Special Attacks: Ranged
Rolling Dice – A die code shows how good a character is in a particular area, how harmful a weapon is, how useful a Special Ability or tool is, and so on. Each die code (also known as a value) indicates the number of six-sided dice you roll (1D, 2D, 3D, 4D, 5D, etc.), and sometimes an added bonus of “+1” or “+2” — referred to as pips — you add to the total result you roll on the dice.
06.00 Rd6 Interaction
Rolling Dice – A die code shows how good a character is in a particular area, how harmful a weapon is, how useful a Special Ability or tool is, and so on. Each die code (also known as a value) indicates the number of six-sided dice you roll (1D, 2D, 3D, 4D, 5D, etc.), and sometimes an added bonus of “+1” or “+2” — referred to as pips — you add to the total result you roll on the dice.
04.09 Rd6 Willpower Skills
Willpower skills focus on training and honing of one’s mind to defend against Interaction and Extranormal attacks. Psi Resistance The character can use this skill to resist Psi attacks and effects. Instead of using Willpower, use this skill for those Tests. Magick Resistance The character can use this skill to resist Magick attacks and effects….
Savage SF Campaigns on Hold
Updated the SDF Primer with new Zebulon Human Factions (the closest the Expanse has to Human Stellar Nations).
New Setting – Praxium: Dead Empire d6
I found that I needed a motivation to finish my version of d6 and I found it in creating a new setting. Completely fresh and new, not influenced by anything I have done before, I have decided to create a world where sci-fi meets fantasy inspired by shows like all the 80s cartoons I saw…
03.17 Ron d6 Disadvantages: Banes & Oddities
Bad Luck (2-4 Points) Bad Luck, Minor (2 Points) The character is exceptionally unlucky. This Disadvantage is under the GM’s control most of the time. The most common (default) way to handle it is, whenever the player rolls the dice and a 1 on the Wild Die comes up, it automatically is a Critical Failure…
03.15 Ron d6 Disadvantages: Professional
Criminal (1-5 points) The character is a criminal and is wanted. This is similar to Enemy and Pursued (and may be combined with both or either) but it is more general. The character has a record or is currently doing something that could cause him or her to get one. For 1 or 2 points,…
03.13 Ron d6 Disadvantages: Social & Cultural
Alien Prejudice (1-5 points) It is true the universe over. People who are different from the majority are treated differently – how much so sometimes depends on how different they are. This Disadvantage reflects how that prejudice can come into play in a gaming environment. Characters with the Alien Prejudice have to deal with either…
03.14 Ron d6 Disadvantages: Advantage Flaws
Advantage Flaw (1-5 points) Something is wrong with an Advantage your character has. Pick an Advantage and come up with something that partially (or completely) negates it under certain circumstances. For example, your character may have Increased Attribute Points assigned to Strength. Perhaps when the character is in a fist fight and using brawling, he…



