Date: February 25, 2022 I had to re-write this may times. I knew what elements I wanted in the last 2 parts of this trilogy but not sure how to go about it and each time, it turned way more epic than a 4 hour session could handle OR it was too contrived. So I…
Author: Ron McClung
Savage V: the Setting
With the direction I am taking this setting, I am advancing things to 1986, about 3 years after the initial invasion. I am taking liberties with The Final Battle and the terrible Series that followed with the Red Dust and it’s effects on Earth. I am also bringing in the Second Wave of ships that…
B-Movie Inspirations: Journey to the Far Side of the Sun (1969)
B-Movie Inspirations is a series of articles I write where I watch really bad movies and draw RPG inspiration from them. “The European Space Exploration Council sends two astronauts to explore a planet similar to the Earth but located on the opposite side of the sun.” IMDB I found this movie on my various quasi-legal…
Book: V – The Chicago Conversion
V: The Mini-series was a ground breaking TV show for it’s time and I was obsessed with it. Not only was it sci-fi but it was also a parallel of WWII and the rise of the Third Reich – something I was really into and still am. I fell in love with the first mini-series…
Book: V – The Alien Swordsman
V: The Mini-series was a ground breaking TV show for it’s time and I was obsessed with it. Not only was it sci-fi but it was also a parallel of WWII and the rise of the Third Reich – something I was really into and still am. I fell in love with the first mini-series…
Savage 80s
I am working on a one-shot campaign series for an idea I am putting together, involving several iconic 80s TV shows. Collectively, I am going to call them the Savage 80s campaign but the first campaign will involve V: The Mini-series.
And then everything changed
JS is sick. He and his family are going to have to focus on that. The prospects for a normal future for them are mixed. MACE’s future is at best questionable. I have to look forward now, to see a life without MACE and all that it includes. No more convention gaming. No more March…
07.03.02 Rd6 Gear: Ranged Weapons Types (Modern+)
Rolling Dice – A die code shows how good a character is in a particular area, how harmful a weapon is, how useful a Special Ability or tool is, and so on. Each die code (also known as a value) indicates the number of six-sided dice you roll (1D, 2D, 3D, 4D, 5D, etc.), and sometimes an added bonus of “+1” or “+2” — referred to as pips — you add to the total result you roll on the dice.
07.05 Gear: Weapons (Modern, TL 5-7)
Rolling Dice – A die code shows how good a character is in a particular area, how harmful a weapon is, how useful a Special Ability or tool is, and so on. Each die code (also known as a value) indicates the number of six-sided dice you roll (1D, 2D, 3D, 4D, 5D, etc.), and sometimes an added bonus of “+1” or “+2” — referred to as pips — you add to the total result you roll on the dice.
07.03.01 Rd6 Gear: Firearms Basics
Rolling Dice – A die code shows how good a character is in a particular area, how harmful a weapon is, how useful a Special Ability or tool is, and so on. Each die code (also known as a value) indicates the number of six-sided dice you roll (1D, 2D, 3D, 4D, 5D, etc.), and sometimes an added bonus of “+1” or “+2” — referred to as pips — you add to the total result you roll on the dice.




