Future Idea: Although this setting is a lot like Deadlands Noir, there is more fantasy elements than horror. As I get more and more comfortable with fantasy, I really would like to explore this setting again. Savage Worlds would work really well with this setting. I plan to do a conversion at some point. There is…
Author: Ron McClung
Stargate SG-1 Rewatch: The Other Side
I have been re-watching SG-1 with my kids. They are loving it. However, I got to this one and it hit me in the wrong way, perhaps because of the times and what is going on today. It does show how timeless some of these themes are but at the same time, this episode show…
The (Savaged) Caloran
Type: Unregistered Species Physical Appearance The Caloran are winged semi-mammalian race whose culture is a class dominated tribal society. Society and Customs Calor has many lifeforms similar to those on Terra. Their class structure is based on the principal that the higher the island your tribe occupies, the higher your standing. Naturally, this causes many…
05.02 Rd6 Combat: Scale
Rolling Dice – A die code shows how good a character is in a particular area, how harmful a weapon is, how useful a Special Ability or tool is, and so on. Each die code (also known as a value) indicates the number of six-sided dice you roll (1D, 2D, 3D, 4D, 5D, etc.), and sometimes an added bonus of “+1” or “+2” — referred to as pips — you add to the total result you roll on the dice.
Castle of Doors
My wife nearly threw out an old Play-dough castle of my daughters in 2019 and I thought I could do something with it. It took me a while to get around to it but I finally finished it this years. Used some Dreamblade and Mage Knight minis, plus some 40K bits. Also had some Halloween…
Industrial Scatter Terrain
I threw out this container for chocolate covered cherries and it landed upside down. Then I saw it… “I could make something out of that.” Add a few bottle tops, the classic apple sauce tops and 40k Bits.
03.00 Talents & Drawbacks
Rolling Dice – A die code shows how good a character is in a particular area, how harmful a weapon is, how useful a Special Ability or tool is, and so on. Each die code (also known as a value) indicates the number of six-sided dice you roll (1D, 2D, 3D, 4D, 5D, etc.), and sometimes an added bonus of “+1” or “+2” — referred to as pips — you add to the total result you roll on the dice.
01.01 Result Point Feats
Rolling Dice – A die code shows how good a character is in a particular area, how harmful a weapon is, how useful a Special Ability or tool is, and so on. Each die code (also known as a value) indicates the number of six-sided dice you roll (1D, 2D, 3D, 4D, 5D, etc.), and sometimes an added bonus of “+1” or “+2” — referred to as pips — you add to the total result you roll on the dice.
05.00 Combat & Interaction
Rolling Dice – A die code shows how good a character is in a particular area, how harmful a weapon is, how useful a Special Ability or tool is, and so on. Each die code (also known as a value) indicates the number of six-sided dice you roll (1D, 2D, 3D, 4D, 5D, etc.), and sometimes an added bonus of “+1” or “+2” — referred to as pips — you add to the total result you roll on the dice.
RD6 version 3
After playing around in game systems like Savage Worlds, Fantasy AGE, and others, I found that many concepts from those systems can translate to d6. I have recently returned to this project with the intention of streamlining and changing a few core d6 concepts to further make this system more viable, at least to me.





