Contacts (1-4 Points) When a character purchases Contacts for a variable Advantage point cost, the character gets a contact or several contacts that regularly provide the character with information and/or help during the campaign. These contacts can be friends, associates, just people the character knows-of who will respond to the character’s plea for knowledge, or…
Author: Ron McClung
03.04 Rd6 Advantages: Professional
Authority (1- 3 points) The level of the Advantage is based on the character’s rank, duties, and power in his local jurisdiction. Points Description +1 Add one point to your Authority purchase to make it a Law Enforcement Advantage. This gives adventurers some measure of abilities associated with being a deputized agent of the law;…
03.05 Rd6 Advantages: Perks, Quirks & Oddities
Luck, Minor (2 Points) Good Luck acts in different ways. The 2-Point advantage gives the player 3 Luck Points. These points do one of the following, players choice depending on the circumstances, once per adventure. NOTE: The player must get GM permission before spending these points. The Good Luck should be worked into the game…
03.03 Rd6 Advantages: Numbers
Numbers This category of Advantage allows you to play with the numbers you decided upon during basic Character Generation. You can increase Skill Ranks, Attribute points, and change with your character’s abilities in this section. Enhanced Attribute (1-point+) Some ability allows the character to gain +1 bonus per point to all rolled totals related to…
03.02 Rd6 Advantages: Material/Wealth
Equipment (1-5 points) Acquiring basic starting equipment is something every player character can do as a normal part of character generation. However, this Advantage allows the character to obtain restricted, unusual, expensive, and/or alien equipment to use during the game. Things that a character might purchase with Advantages include powerful weapons, prototype or military-issue equipment….
03.07 Rd6 Advantages: Supernatural Abilities
Extranormal Abilities (5 points) There are two main areas of Extranormal abilities – Magic and Psionics. In order for a character to have access to one or the other (not both) the character must have this Advantage. Taking this gives the character access to 3 Spells or Powers to start and the ability take take…
03.01 Rd6 Advantages: Special Abilities
Special Abilities The term alien is a very relative term. Technically, everybody is an alien to someone else. However, for purposes of convention we will be very human-centric. In game terminology, alien refers to anything not strictly Human. This includes all the aliens in a sci-fi setting as well as near-Humans, mutants and genetic experiments…
Savage Blood & Suns Adventure Crafts
I crafted several things for this new Savage Blood & Suns Adventure.
Project Tor 1: Asteroid of Terror (Playtest)
Date: September 10, 2021 & September 18, 2021 First live games since COVID 19 started!! Glad to get back to live gaming! Done with living in fear! Inspired by the movie, Island of Terror, with a little influence from Event Horizon, I put together a series of crafts and a new adventure to take the…
New Trilogy: Project Tor
Starting with ideas I have drawn from a recent movie I saw and wrote about – Island of Terror – the trilogy of Project Tor as born. Right now, I have one adventure worked out but not sure where else it can go. The first adventure has the Asteroid Psyche vanish and reappear in the…


