Rolling Dice – A die code shows how good a character is in a particular area, how harmful a weapon is, how useful a Special Ability or tool is, and so on. Each die code (also known as a value) indicates the number of six-sided dice you roll (1D, 2D, 3D, 4D, 5D, etc.), and sometimes an added bonus of “+1” or “+2” — referred to as pips — you add to the total result you roll on the dice.
Author: Ron McClung
05.03 Rd6 Damage, Wounds, & Healing
Rolling Dice – A die code shows how good a character is in a particular area, how harmful a weapon is, how useful a Special Ability or tool is, and so on. Each die code (also known as a value) indicates the number of six-sided dice you roll (1D, 2D, 3D, 4D, 5D, etc.), and sometimes an added bonus of “+1” or “+2” — referred to as pips — you add to the total result you roll on the dice.
01.01 Result Point Feats
Rolling Dice – A die code shows how good a character is in a particular area, how harmful a weapon is, how useful a Special Ability or tool is, and so on. Each die code (also known as a value) indicates the number of six-sided dice you roll (1D, 2D, 3D, 4D, 5D, etc.), and sometimes an added bonus of “+1” or “+2” — referred to as pips — you add to the total result you roll on the dice.
05.01 Rd6 Combat
Rolling Dice – A die code shows how good a character is in a particular area, how harmful a weapon is, how useful a Special Ability or tool is, and so on. Each die code (also known as a value) indicates the number of six-sided dice you roll (1D, 2D, 3D, 4D, 5D, etc.), and sometimes an added bonus of “+1” or “+2” — referred to as pips — you add to the total result you roll on the dice.
05.00 Combat, Rounds & Distances
Rolling Dice – A die code shows how good a character is in a particular area, how harmful a weapon is, how useful a Special Ability or tool is, and so on. Each die code (also known as a value) indicates the number of six-sided dice you roll (1D, 2D, 3D, 4D, 5D, etc.), and sometimes an added bonus of “+1” or “+2” — referred to as pips — you add to the total result you roll on the dice.
RD6 version 3
After playing around in game systems like Savage Worlds, Fantasy AGE, and others, I found that many concepts from those systems can translate to d6. I have recently returned to this project with the intention of streamlining and changing a few core d6 concepts to further make this system more viable, at least to me.
Moonglow (mini-mace 2020)
SYSTEM: Call of Cthulhu 7e DATE: January 25, 2020 I wasn’t sure how this was going to go. I had not run this one before. Keeping it as realistic as possible, it really was difficult to make the players feel like they are supposed to die in this adventure. It’s real hard to survive on…
A Light in the Darkness (mini-mace 2020)
SYSTEM: Call of Cthulhu 7e DATE: January 25, 2020 Ran this with a really good group at the small game day JustUs runs in Kernersville. This is a fun adventure and every time it ends differently.
ST:D – End of a universe
**SPOLIERS** I have been back and forth with Star Trek: Discovery for a while now. When Pike was in, it was good but otherwise, It has been a struggle for me. Between the SJW crap they want to push and the weak storylines with no basis in Star Trek axioms or science as well as…
Darkstryder Clean up
Since I moved the site over from my custom site to the WordPress site, there was a lot missing or in disarray on much of my site, especially this campaign side. This campaign was the pinnacle of my campaign career. We had people emotionally invested in this campaign, some too much. Best friends were made…



