Key to Life and death Eskaton horizon around the bend The Table of Grasaen of the Caleth Complete the circle to end (From within the table, arises the Crystal of Raz’bog) World of the Eskatonic Perfection At the heart of the Engine of Creation Prism Beavon shines the Flame The Path to Enigma to Gain…
Author: Ron McClung
02.03 Rd6 Character Advancement
Characters in Ron D6 advance through experience levels and gain an Advancement at each level. There are 6 Advancement Classes after the first and in each, there are Six Class Levels. Instead of spending points to get each Level, the GM tells the characters when an advancement can take place. This usually happens every 3…
03.01.04 Rd6 Special Abilities: Ex-Abilities
Extraordinary Abilities (Ex-Abilities) do not directly impact the mechanics of the game. These abilities simply allow an species to do things others can not. A bird-like species can use their wings to glide through the air. Other species can see in the dark. Aquatic species can breathe both water and air with no penalties. Some…
03.08 Rd6 Advantages: Aptitudes & Affinities
Affinities Still other special abilities provide a bonus at the time a character is created. For example, a new alien characters receive 2D for every 1D they spend on Stealth skills to represent a very stealthy species. Another more technically inclined species may receive an extra 4D for beginning skill dice which must be applied…
03.01.02 Rd6 Special Abilities: Natural Armor
Natural Armor Does your alien have some sort of natural protection against attacks? How much protection does it afford? Armor can be anything from a thick layer of blubber to scales to chitinous armor plating. Point Cost Protection 1 +1 2 +2 3 +1D 4 +1D+1 5 +1D+2 Natural Armor
03.01.01 Rd6 Special Abilities: Natural Weapons
Natural Melee Weapons Does your character have an natural weapons? If so, you’ll need to determine what sort it has. An alien doesn’t need to be a predator in order to have weapons like claws or sharp teeth. Many herbivores have defensive weapons as well. Point Cost Damage 1 STR + 1D 2 STR +…
Alien RPG: Chariot of the Gods (Playtest)
Ran a playtest of a new system – the Alien RPG by Free League. It is a really good system for one-shots. This particular scenario was probably not written for 4 hours but it can be adjusted with a little work. While it is a pretty good adventure, it is a little cliched with a…
03.11 Ron d6 Disadvantages: Xeno-Flaws
Aliens are not all advantages and no disadvantages. There are downsides too – Xeno-Flaws. If some sort of penalty makes sense to you, either for play balance or because the alien’s background demands it, you can find a good sampling of negative special abilities on the chart to the right. Some Xeno-Flaws are deep seeded…
05.05 Rd6 Special Attacks: Melee
Rolling Dice – A die code shows how good a character is in a particular area, how harmful a weapon is, how useful a Special Ability or tool is, and so on. Each die code (also known as a value) indicates the number of six-sided dice you roll (1D, 2D, 3D, 4D, 5D, etc.), and sometimes an added bonus of “+1” or “+2” — referred to as pips — you add to the total result you roll on the dice.
02.02 Rd6 Creating Non-Human Species (Aliens)
Environment Begin your alien generation process by selecting an environment your alien species evolved in. Either roll2D or pick one of the following as the primary species habitat. 2D Roll Environment Common Traits 2 Barren A: Specific Terrain Survival ; SA: Environmental tolerance; D: Environmental vulnerability 3 Desert A: Specific Terrain Survival ; SA: Environmental…



