| System | DN to Install | Wound Level Caused | Basic Cost | Notes |
|---|
| Biological Eye Cloning | Moderate | N/A | 4000 | Procedure only, storage costs vary |
| Biological Eye Replacement | Difficult | wounded twice | 3000 | Procedure only |
| Glare Reducing Contacts | N/A | N/A | 600 | Adds +2D to STR attempts versus blinding attack, +1D to perception attempts in high-glare |
| Biological Hand Replacement | Moderate | wound | 4000 | See Bioware Technology for enhancements |
| Biological Foot Replacement | Moderate | wound | 4500 | See Bioware Technology for enhancements |
| Biological Arm Replacement | Moderate | wounded twice | 6000 | See Bioware Technology for enhancements |
| Biological Leg Replacement | Moderate | wounded twice | 9000 | See Bioware Technology for enhancements |
| Biological Organ Replacement | Moderate | wounded twice | 5000-100000 | See Bioware Technology for enhancements |
| 3rd Hand | N/A | wound | 6200 | It’s a third hand |
| Brodie Skin Armor | Varies | Varies | Varies | Varies |
| Chiron Minitech Skin Armor | Varies | Varies | Varies | Varies |
| Bio-Skeleton | Varies | Varies | Varies | +2D to Strength |
| Gills | N/A | wounded twice | 4500 | Allows oxygen breathers to breathe underwater |
| GekkoGrip Bioware | N/A | wound | 3000 | Adds +1D+1 to climbing attempts |
| Fusion | N/A | N/A | 400* | *Effect is determined by drug |
| Nitrodrenalin | Moderate | incapacitated | 20000 | Adds +2D to Strength, and Dexterity |
| Block Booster | Moderate | stunned | 1500 | Adds +1D armor to Strength of limbs for damage purposes, adds +1D to blocks in brawling parry or martial arts |
| Tough Strike | Moderate | stunned | 2000 | Adds +1D to brawling combat or martial arts strikes |
| Brain-skin | N/A | N/A | | Provides data directly to brain |
| FluidCrys | N/A | stunned | 1500 | Makes jewelry on skin |
| Skin Blade | N/A | wounded twice | | Causes appendages to turn into sharp blades, STR +3D/9D |
| Personal Paint | N/A | N/A | 200/800 | Decorative or sensor defeating adds +1D to difficulty to be detected by sensor or Perception |