John Reavis was a long time friend and great gamer buddy through the years I knew him. We met at the UNCC Science Fiction & Fantasy Guild and started playing Star Frontiers almost right away. Since about 1989, John and I have played in various campaigns from Star Frontiers to Star Wars, from Shatterzone to…
Category: Ron’s Gaming
Star Wars Battle Monopoly
I wrote rules to change Star Wars Monopoly into more of a strategy game.
High Colonies d20 (d20 Future)
I did some work to convert High Colonies to d20 Future I was running a short campaign of this at Above Board Games when we’re not playing D&D. So far my team has discovered an alien craft inside a asteroid mining colony and just killed the alien pilot (a N`sss). PDF
Highlander LARP World of Darkness plot line
Old School: From the Guild Days Plot Synopsis for a Highlander/World of Darkness Crossover LARP done at MACE 1998. PDF
D&D 3.5 Campaign/Pathfinder/Forgotten Realms
Character Lazael the Fire Gensai, Favored Soul/Paladin of Kosuth My first delving into Pathfinder.
Rules of Ron 2
My Gaming Philosophy
Rules of Ron 1
Things to Remember in Ron’s game
Never use a Taxi or a boat. Never go anywhere alone. No Stamina or Sanity Rolls Never Say “Burn the F*cker” Never Take any unknown drugs. Never let a H’Reli drive anything (primarily an Explorer) and never let one lead the party. Never get “involved” w/ more than one female at the same time. Any…
GM Improvisational Contest Concept & Rules
The Game Master (GM) Improv Contest idea is to test the ability of a GM, by presenting a general plot, and have the GM Improv the adventure from there. It tests many aspects of the GM’s ability; general roleplay, game flow control, improvisational skills, and story telling. It creates a very dynamic and challenging environment…


