
Race:Highbreed
Searva is a Highbreed infiltrator and interrogation unit. She uses her mane of tentacles that extend from the back of her head, which penetrate the victim’s skull to extract information from the brain. She and her partner were part of the second group to leave Morae’s Bane. Dedicated disciples, they worked there way to Byzantium Secundus in search of Changed. They found the Changed underground in Byzantium Secundus, met the Sewer Shaman, and learned of the rumors of St. Lauticus Monastery of Pyre. Working her way into the underground Misfit Guild by using her ways of persuasion, she found ways to get the information she needs.
Searva (Medium Sized Changed Humanoid)
Race: Highbreed
Quote: “Tell me what’s in your soul.”
CR 4
Hit Dice: 3d8 (20)
AC: 13 Initiative: +1
Speed: 30 ft
Attacks/DMG: 2 Claws +6 Melee (1d4+4)
Tentacles (1d4)
Face/Reach: 5 ft x 5 ft/ 5ft
Special Attacks/Qualities: Pheromones: Passive (+10 to Charisma based skills or Active (Charm Person), Tentacle Attack – Inject Toxin (Temporarily reduces Charisma and Wisdom), Limited Telepathy (Surface thoughts)
Abilities & Saves
| Str | 12 (+1) | Int | 10 | Fort | +2 |
| Dex | 13 (+1) | Wis | 13 (+1) | Ref | +3 |
| Con | 13 (+1) | Cha | 16 (+3) | Wil | +5 |
Skills: Diplomacy +4, Sense Motive +5, Bluff +6, Spot +5
Feats: Persuasion
Highbreed agent & Changed courtesan
