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Weapons Table d6

Posted on August 29, 1999April 16, 2025 by Ron McClung
Chemical Slugthrowers
Weapon TypeTypeFire RateFire ControlDamageRange- S/M/L 1AmmoPriceAmmo Price 3
Brodie Fang S2Hold Out1s03D+13-10/25/5053337
Brodie DerringerHold Out304D+13-10/20/3032331
Brodie VengeanceHold Out—04D+13-10/50/75102677
Furtherman T25Pistol1s04D3-15/30/50253098
Furtherman Dracon SMGUrban Env.—05D3-15/25/503051443
Kalag MP31Urban Env.—05D+13-25/100/15030×260026
WolfArms GP1Assault Rifle—05D+1/4D+23-15/ 50/ 150605409
Furtherman HA RifleAssault Rifle—07D3-15/50/1004045024
Furtherman LHRHunting Rifle105D+23-15/50/100253125
Gurtman X4 ShotgunRifle1s/9fa05D3-10/25/5018/50 (7)42012/30 (7)
Gauss Weapons
Kereteka HA4Holdout1s03D+13-10/40/60251655
Kereteka LA2Pistol1s04D3-15/50/80253334
Brodie APPistol—04D+23-10/40/805037512
NetArm DefenderPistol—05D3-10/20/506020812
Taril Assault CarbineUrban Env.—05D3-15/ 50/15010075075
Kereteka LA20Assault Rifle—05D+25-40/150/500200*110025
Kereteka LA15Hunting Rifle106D+25-50/500/150025136016
Misc Slugthrowers
Brodie “Metalstorm” NeedlerRifle—04D3-15/30/10015 (8)200200
Gyrojet Weapons
Gyrojets (pistol)Pistol10  102083 
–Warhead, HEPistol Warhead1-28D+110-25/50/150tttt210
–APPistol Warhead108D10-25/75/200tttt320
–HS (11)Pistol Warhead10****tttt110
–BEPistol Warhead108D10-50/50/150tttt210
Gyrojets Rifle     302800 
WolfArms “Rocker” UnderslungUnderslung Rifle30****303400 
NetArms ‘Lewis” Gyrojet RifleRifle30****1003500 
Brodie Automatic Gyrojet RifleRifle30****2006500 
–Warhead, HERifle Warhead3-29D+110-50/100/250tttt850
–APRifle Warhead308D+210-50/200/400tttt1260
–HS(11)Rifle Warhead30****tttt350
–BERifle Warhead308D10-50/100/250tttt850
Lasers and Blasters
Gurtman T4Pistol1s/5fa+13D+13-20/30/5050*37510
Gurtman T6Pistol1s03D+13-25/75/15050*37510
WolfArms ‘Fury” LPPistol1s03D+23-25/75/15075*39613
Brodie RLPPistol1s/5fa03D+23-25/75/15075*50015
Gurtman T10Urbab Env.—04D3-30/75/200100*112519
Gurtman “Hammer” LRRifle1+1D5D5-30/250/1000150t50020
Furtherman F20 LARAssault Rifle1s05D3-15/ 50/100180t2007
Brodie Arsenal RLRRifle1s/5fa05D+15-50/500/1500100t100025
Brodie X2 Holdout BlasterHoldout103D+23-10/25/5025*2758
Furtherman Blaster PistolPistol1s04D+23-20/50/15050*50015
Brodie Blaster Pistol CarbineHvy Blaster Pistol1s05D3-20/50/20050*112575
Brodie LX4BRBlaster Rifle5fa07D+25-25/ 150/ 300100*150050
Gurtman Assault BlasterUrban Env.10fa05D+23-20/ 60/100100*7500225
Gurtman RF3Assault Rifle10fa07D5-25/200/ 400100t140045
Brodie LX5Rifle1s05D+25-50/150/300150*100050
Microwwave Lasers
Brodie M-20Hold Out103D+13-10/40/8025*2065
Brodie M-25Pistol1s03D+23-25/75/15050*41715
Brodie M-30Urban Env.1s04D+23-50/ 80/175100*105030
Brodie MW-3Assault Rifle–06D+15-40/150/300150*110025
Brodie MW-2Civilian/Sniper1s05D+25-50/500/1500100*88040
Sonic Weapons
Furtherman Personal Sonic
Defender
HoldOut1 3D3-5/20/ 30100*1386
Tracer “High C’Pistol1s-1D at Long range5D3-10/ 40/50120*50015
Tracer “Crusher’ Sonic
Rifle
Assault Rifle5fa-2 at Long range6D+13-15/50/75150t50020
Tracer S20Assault Rifle5fa-1D at Long range5D+25-30/75/300200t75030
Tracer S15Civilian/Sniper1s-1D at Long range5D+25-50/200/800150*80040
Electron Weapons
Furtherman E145Holdout1 3D+23-10/25/4025*1655
Furtherman E245Pistol1s+1D4D3-25/75/15050*41715
Gurtman ‘Lightning” Electron CarbineUrban Env.1s 6D+13-10/30/40100*11250188
Furtherman E345Assault Rifle10fa 5D+25-30/250/750100*120022
Furtherman 445Civilian/Sniper1s 6D+25-50/1000/150050*160035

t- Runs off energy packs and/or body armor packs.

s- in Fire Rate; SemiAuto capable – up yo 5 shots in a turn

#fa – Full auto with # shots

* – Runs off a disposable clip

** – by warhead

tt  – the cost and ammo for the weapon.

*** – Portable pack/large vehicle pack

ttt  – by grenade

2  – The magazine value is the number of shots that can be taken with the weapon
before the ammunition is depleted.

3 The average price for the weapon’s ammunition is given in credits per full magazine.

6 The double-shot ammo of the Brodie AP is counted in pairs (for the two slugs) and
cannot be separated into single slugs.

7 The damage value for the Gurtman is both for the HE and the regular rounds, but the
ranges are different. When using the HE rounds, change the range to 3-10/50/150.

8 The Metalstorm’s ammo is given in full-auto bursts. It cannot be fired in any other
manner.

11 – Must be fitted to other type of warheads

Availability is up to the GM.

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