Day: November 1, 2019

Gamemasters can rely on the  Observation Difficulties chart below for situations involving the gathering of information, spotting hidden things, and general observation. To see if a character notices details of a scene or situation, the gamemaster may have the player …

04.41 Perception Skills Read More »

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Information Skills (Intellect) The Intellect attribute assists characters in finding out how much they know about a certain field, modified depending on the situation. For this reason, one chart of general difficulties can serve most uses of Intellect, trading, scholar, …

04.31 Intellect Skills Read More »

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Contortion The ability to escape from otherwise secure physical bonds by twisting, writhing, and contorting the body. The chart below contains sample difficulty numbers for escaping from various kinds of restraints. Modify the difficulty based on the circumstances of the …

04.21 Agility Skills Read More »

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Acrobatics Specializations: Jumping, Leaps, Tumbles, Balance, High wire, Trapeze work. This is a skill in performing feats of jumping, gymnastics, and extraordinary balance, as well as jumping and breaking falls. It is also useful for running obstacle courses or doing …

04.71 Strength Skills Read More »

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To avoid the effects of a toxin (inhaled, ingested, or absorbed) or disease (encountered in any manner), a character makes a stamina roll. Several factors figure into the difficulty of the attempt, including the deadliness and dosage of the poison …

04.61 Stamina Skills Read More »

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As this skill list includes broad definitions not applicable in all eras or worlds, the gamemaster has the final say on actual skill applications. F denotes Focus skills Agility Contortion Drive/Pilot F Dodge Flying* Ranged Weapons F Sleight of Hand …

04.11 Skill List Read More »

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Version 2.0 Skills are more specific applications of an attribute. For example, the skill Dodge is a more specific use of your character’s Agility. Characters learn them through instruction or experience. Skills are areas of expertise that are not necessarily …

04.01 Skills Read More »

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